Tech News
A Primer on Focus Trapping
Focus trapping is a term that refers to managing focus within an element, such that focus always stays within it:
- If a user tries to tab out from the last element, we return focus to the first one.
- If the user tries to Shift + Tab out of the first element, we return focus back to the last one.
This whole focus trap thing is used to create accessible modal dialogs since it’s a whole ‘nother trouble to inert everything else — but you don’t need it anymore if you’re building modals with the dialog API (assuming you do it right).
Anyway, back to focus trapping.
The whole process sounds simple in theory, but it can quite difficult to build in practice, mostly because of the numerous parts to you got to manage.
Simple and easy focus trapping with Splendid LabzIf you are not averse to using code built by others, you might want to consider this snippet with the code I’ve created in Splendid Labz.
The basic idea is:
- We detect all focusable elements within an element.
- We manage focus with a keydown event listener.
The above code snippet makes focus trapping extremely easy.
But, since you’re reading this, I’m sure you wanna know the details that go within each of these functions. Perhaps you wanna build your own, or learn what’s going on. Either way, both are cool — so let’s dive into it.
Selecting all focusable elementsI did research when I wrote about this some time ago. It seems like you could only focus an a handful of elements:
- a
- button
- input
- textarea
- select
- details
- iframe
- embed
- object
- summary
- dialog
- audio[controls]
- video[controls]
- [contenteditable]
- [tabindex]
So, the first step in getFocusableElements is to search for all focusable elements within a container:
export function getFocusableElements(container = document.body ) { return { get all () { const elements = Array.from( container.querySelectorAll( `a, button, input, textarea, select, details, iframe, embed, object, summary, dialog, audio[controls], video[controls], [contenteditable], [tabindex] `, ), ) } } }Next, we want to filter away elements that are disabled, hidden or set with display: none, since they cannot be focused on. We can do this with a simple filter function.
export function getFocusableElements(container = document.body ) { return { get all () { // ... return elements.filter(el => { if (el.hasAttribute('disabled')) return false if (el.hasAttribute('hidden')) return false if (window.getComputedStyle(el).display === 'none') return false return true }) } } }Next, since we want to trap keyboard focus, it’s only natural to retrieve a list of keyboard-only focusable elements. We can do that easily too. We only need to remove all tabindex values that are less than 0.
export function getFocusableElements(container = document.body ) { return { get all () { /* ... */ }, get keyboardOnly() { return this.all.filter(el => el.tabIndex > -1) } } }Now, remember that there are two things we need to do for focus trapping:
- If a user tries to tab out from the last element, we return focus to the first one.
- If the user tries to Shift + Tab out of the first element, we return focus back to the last one.
This means we need to be able to find the first focusable item and the last focusable item. Luckily, we can add first and last getters to retrieve these elements easily inside getFocusableElements.
In this case, since we’re dealing with keyboard elements, we can grab the first and last items from keyboardOnly:
export function getFocusableElements(container = document.body ) { return { // ... get first() { return this.keyboardOnly[0] }, get last() { return this.keyboardOnly[0] }, } }We have everything we need — next is to implement the focus trapping functionality.
How to trap focusFirst, we need to detect a keyboard event. We can do this easily with addEventListener:
const container = document.querySelector('.some-element') container.addEventListener('keydown', event => {/* ... */})We need to check if the user is:
- Pressing tab (without Shift)
- Pressing tab (with Shift)
Splendid Labz has convenient functions to detect these as well:
import { isTab, isShiftTab } from '@splendidlabz/utils/dom' // ... container.addEventListener('keydown', event => { if (isTab(event)) // Handle Tab if (isShiftTab(event)) // Handle Shift Tab /* ... */ })Of course, in the spirit of learning, let’s figure out how to write the code from scratch:
- You can use event.key to detect whether the Tab key is being pressed.
- You can use event.shiftKey to detect if the Shift key is being pressed
Combine these two, you will be able to write your own isTab and isShiftTab functions:
export function isTab(event) { return !event.shiftKey && event.key === 'Tab' } export function isShiftTab(event) { return event.shiftKey && event.key === 'Tab' }Since we’re only handling the Tab key, we can use an early return statement to skip the handling of other keys.
container.addEventListener('keydown', event => { if (event.key !== 'Tab') return if (isTab(event)) // Handle Tab if (isShiftTab(event)) // Handle Shift Tab /* ... */ })We have almost everything we need now. The only thing is to know where the current focused element is at — so we can decide whether to trap focus or allow the default focus action to proceed.
We can do this with document.activeElement.
Going back to the steps:
- Shift focus if user Tab on the last item
- Shift focus if the user Shift + Tab on the first item
Naturally, you can tell that we need to check whether document.activeElement is the first or last focusable item.
container.addEventListener('keydown', event => { // ... const focusables = getFocusableElements(container) const first = focusables.first const last = focusables.last if (document.activeElement === last && isTab(event)) { // Shift focus to the first item } if (document.activeElement === first && isShiftTab(event)) { // Shift focus to the last item } })The final step is to use focus to bring focus to the item.
container.addEventListener('keydown', event => { // ... if (document.activeElement === last && isTab(event)) { first.focus() } if (document.activeElement === first && isShiftTab(event)) { last.focus() } })That’s it! Pretty simple if you go through the sequence step-by-step, isn’t it?
Final callout to Splendid LabzAs I resolve myself to stop teaching (so much) and begin building applications, I find myself needing many common components, utilities, even styles.
Since I have the capability to build things for myself, (plus the fact that I’m super particular when it comes to good DX), I’ve decided to gather these things I find or build into a couple of easy-to-use libraries.
Just sharing these with you in hopes that they will help speed up your development workflow.
Thanks for reading my shameless plug. All the best for whatever you decide to code!
A Primer on Focus Trapping originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
Steven Heller’s Font of the Month: Jana Thork
Read the book, Typographic Firsts
This month, Steven Heller takes a closer look at Ricardo Esteves’ Jana Thork font family.
The post Steven Heller’s Font of the Month: Jana Thork appeared first on I Love Typography.
Designing Software for AI Agents
From making apps, browsing the Web, to creating files, today's AI agents today can take on an increasing number of computing tasks on their own. But the software underlying these capabilities, wasn't made for agents. It was designed and built for people to use. As such there's an opportunity, and perhaps an increasing need, to rethink these systems for agent use.
When building agent-based AI applications, you'll likely butt up against a number of situations where existing software isn't optimized for what thinking machines can do. For instance, Web search. Nearly every agent-based AI application makes use of information on the Web to get things done. But Web Search APIs weren't written with agents in mind.
They provide a limited number of search results and a condensed snippet format that lines up more with how people use Web search interfaces. We get a page of ten blue links and scan them to decide which one to click. But AI agents aren't people. Not only can they make sense of many more search results at once, but their performance usually improves with larger document summaries and contents. People on the other hand, are unlikely to read through all search results before making a decision. So search APIs could certainly be rethought for agents.
Similarly, when agents are developing applications or collecting data, they can make use of databases. But once again databases were designed and built for people to use not AI agents. And once again they can be rethought for agents, which is what we did with our most recent launch: AgentDB.
Agents can (and do) produce 1000x more databases than people every day, so the process of spinning up and managing any database for an agent needs to be as easy and maintenance-free as possible. Most of the databases AI agents create will be short-lived after serving their initial purpose. But some databases will be used again and others still will be used regularly.
With this kind of volume costs can become an issue, so keeping that many databases available needs to be as cost effective as possible. Last but not least, the content of databases needs to work well as context for AI models so agents can use this data as part of their tasks.
AgentDB is a database system designed around these considerations. With AgentDB, creating a database only requires a Universally Unique Identifier (UUID). There's no setup or configuration step. So whenever an AI agent decides it needs a database, it has one simply by creating a UUID. No forms or set-up wizards involved.
Databases in AgentDB are stored as files not hosted services requiring compute and maintenance. If an AI agent needs to query a database or append to it, it can. But if it never needs to access it again, the database is just a file. That means you're only paying for the cost of storage to keep it around and because AgentDB databases are just files, they scale. Meaning they can easily keep up with the scale of AI agents.
To make data within each AgentDB database easily accessible as context for AI models, every AgentDB account is also an MCP server. This makes the data portable across AI applications as long as they support MCP server connections (which most do).
Altogether this example illustrates how even the most fundamental software infrastructure systems, like databases, can be rethought for the age of AI. The AgentDB database system doesn't look like a hosted database as a service solution because it's not designed and built for database admins and back-end developers. It's built for today's thinking machines.
And as agents take on more computing tasks for people, it won't be the only software made with agents as first class users.
Designing Software for AI Agents
From making apps, browsing the Web, to creating files, today's AI agents today can take on an increasing number of computing tasks on their own. But the software underlying these capabilities, wasn't made for agents. It was designed and built for people to use. As such there's an opportunity, and perhaps an increasing need, to rethink these systems for agent use.
When building agent-based AI applications, you'll likely butt up against a number of situations where existing software isn't optimized for what thinking machines can do. For instance, Web search. Nearly every agent-based AI application makes use of information on the Web to get things done. But Web Search APIs weren't written with agents in mind.
They provide a limited number of search results and a condensed snippet format that lines up more with how people use Web search interfaces. We get a page of ten blue links and scan them to decide which one to click. But AI agents aren't people. Not only can they make sense of many more search results at once, but their performance usually improves with larger document summaries and contents. People on the other hand, are unlikely to read through all search results before making a decision. So search APIs could certainly be rethought for agents.
Similarly, when agents are developing applications or collecting data, they can make use of databases. But once again databases were designed and built for people to use not AI agents. And once again they can be rethought for agents, which is what we did with our most recent launch: AgentDB.
Agents can (and do) produce 1000x more databases than people every day, so the process of spinning up and managing any database for an agent needs to be as easy and maintenance-free as possible. Most of the databases AI agents create will be short-lived after serving their initial purpose. But some databases will be used again and others still will be used regularly.
With this kind of volume costs can become an issue, so keeping that many databases available needs to be as cost effective as possible. Last but not least, the content of databases needs to work well as context for AI models so agents can use this data as part of their tasks.
AgentDB is a database system designed around these considerations. With AgentDB, creating a database only requires a Universally Unique Identifier (UUID). There's no setup or configuration step. So whenever an AI agent decides it needs a database, it has one simply by creating a UUID. No forms or set-up wizards involved.
Databases in AgentDB are stored as files not hosted services requiring compute and maintenance. If an AI agent needs to query a database or append to it, it can. But if it never needs to access it again, the database is just a file. That means you're only paying for the cost of storage to keep it around and because AgentDB databases are just files, they scale. Meaning they can easily keep up with the scale of AI agents.
To make data within each AgentDB database easily accessible as context for AI models, every AgentDB account is also an MCP server. This makes the data portable across AI applications as long as they support MCP server connections (which most do).
Altogether this example illustrates how even the most fundamental software infrastructure systems, like databases, can be rethought for the age of AI. The AgentDB database system doesn't look like a hosted database as a service solution because it's not designed and built for database admins and back-end developers. It's built for today's thinking machines.
And as agents take on more computing tasks for people, it won't be the only software made with agents as first class users.
Getting Creative With Versal Letters
A while back, our man Geoff Graham treated us to a refresher on the CSS initial-letter property, but how can you style drop and initial caps to reflect a brand’s visual identity and help to tell its stories?
Here’s how I do it in CSS by combining ::first-letter and initial-letter with other unexpected properties, including border-image, and clip-path.
Patty Meltt is an up-and-coming country music sensation.My brief: Patty Meltt is an up-and-coming country music sensation, and she needed a website to launch her new album. She wanted it to be distinctive-looking and memorable, so she called Stuff & Nonsense. Patty’s not real, but the challenges of designing and developing sites like hers are.
First, a drop cap recap. Chris Coyier wrote about drop caps several years ago. They are a decorative letter at the beginning of a paragraph, often spanning several lines of text. It’s a typographic flourish found in illuminated manuscripts and traditional book design, where it adds visual interest and helps guide a reader’s eye to where they should begin.
Study manuscripts from the Middle Ages onwards, and you’ll find hand-decorated illuminated capitals. The artists who made these initial letters were fabulously called “illuminators.” These medieval versals went beyond showing someone where to start reading; historiated letters also illustrated the stories, which was especially useful since most people in the Middle Ages couldn’t read.
A basic drop capOn the web, drop caps can improve readability and reflect a brand’s visual identity.
A brief refresher on properties and valuesIn CSS, drop caps are created using the ::first-letter pseudo-element in combination with initial-letter. As you might expect, ::first-letter targets the very first letter of a block of text, enabling you to style it independently from the rest of a paragraph. The first number sets how many lines tall the letter appears, and the second controls its baseline alignment — that is, which line of text the bottom of the cap sits on.
p::first-letter { -webkit-initial-letter: 3 3; initial-letter: 3 3; }Because browser support still varies, it’s common to include both the unprefixed and -webkit- prefixed properties for maximum compatibility. And speaking of browser support, it’s also sensible to wrap the initial-letter property inside an @supports CSS at-rule so we can check for browser support and provide a fallback, if needed:
@supports (initial-letter:2) or (-webkit-initial-letter:2) { p::first-letter { -webkit-initial-letter: 3 3; initial-letter: 3 3; } }The initial-letter property automatically calculates the font size to match the number of lines a drop cap spans. On its own, this can make for quite a first impression. However, drop caps really start to come to life when you combine initial-letter with other CSS properties.
Tip: Interactive examples from this article are available in my lab.
Shadows Text shadows applied to first letters (live demo)When I want to lift a drop cap off the page, I can add a single text-shadow. Shadows can be colourful and don’t have to be black. I created a full live demo you can check out.
p::first-letter { /* ... *// text-shadow: 6px 6px 0 #e6d5b3; }But why use just one shadow when two hard-edged shadows will turn a cap into a classic graphic typographic element?
p::first-letter { /* ... */ text-shadow: -6px -6px 0 #7d6975, 6px 6px 0 #e6d5b3; } Examples showing unstyled, single text shadow, and two text shadows (live demo) Strokes A text shadow applied to a first letter (live demo)The text-stroke property — shorthand for text-stroke-width and text-stroke-color — adds an outline to the centre of the text shape. It’s a Baseline feature and is now widely available. I can make the cap text transparent or colour it to match the page background.
p::first-letter { /* ... */ text-stroke: 5px #e6d5b3; } Backgrounds Solid and gradient backgrounds applied to first letters (live demo)Adding a background is a simple way to start making a cap more decorative. I could start by adding a solid background-color.
p::first-letter { /* ... */ background-color: #97838f; }To add a lighting effect, I could apply a conical, linear, or radial gradient background image (here’s a demo):
p::first-letter { /* ... */ background-color: #e6d5b3; background-image: linear-gradient(135deg,#c8b9c2 0%, #7d6975 50%); }And even an image URL to use a bitmap or vector image as a background (and here’s that demo):
p::first-letter { /* ... */ background-color: #e6d5b3; background-image: url(...); background-size: cover; } Background images and a background clipped to textThings become even more interesting by clipping a bitmap, gradient, or vector background image to the text while setting its colour to transparent. Now, the image will only appear inside the text space (demo).
p::first-letter { /* ... */ background-clip: text; color: transparent; } Borders Two examples of borders applied to first letters, one square and one roundedYou might think borders are boring, but there’s plenty you can do to make them look interesting. I could start by applying a solid border to surround the cap box (demo).
p::first-letter { /* ... */ border: 5px solid #e6d5b3; }Then, I could apply border-radius to slightly round all its corners (demo).
p::first-letter { /* ... */ border-radius: 1rem; }Or, I might round individual corners for a more interesting look (demo):
p::first-letter { /* ... */ border-top-left-radius: 3rem; border-bottom-right-radius: 3rem; } A border radius applied to the first letter, where the top-left and bottom-right edges are rounded (live demo)And then there’s the border-image property, a powerful, yet often overlooked CSS tool. By slicing, repeating, and outsetting images, you can create intricate borders and decorative drop caps with minimal code.
A CSS border image applied to a first letter (live demo)You can insert a bitmap or vector format image, or drop a CSS gradient into the border space:
p::first-letter { /* ... */ border-style: solid; border-width: 10px; border-image: conic-gradient(...) 1; } Clipping Clipping first lettersThe clip-path property lets you define a custom shape that controls which parts of an element are visible and which are hidden. Instead of always showing a rectangular box, you can use clip-path to crop elements into circles, polygons, or even complex shapes defined with SVG paths. It’s an effective way to create visual effects like this right-facing arrow. Clipping the drop cap into an arrow shape isn’t just decorative — it reinforces direction and hierarchy, literally pointing readers to where the story begins. Here’s a demo of the following example.
p::first-letter { /* ... */ padding-inline: 1rem 2rem; background-color: #e6d5b3; clip-path: polygon(...); }Or a glossy sticker shape cap, made by combining clip-path with a gradient background image and a text shadow (demo).
Transforms Two examples of transforming first letters, one rotated (demo) and one scaled (demo)You can transform a drop cap independently from the rest of a paragraph by rotating, scaling, skewing, or translating it to make it feel more dynamic:
p::first-letter { /* ... */ margin-inline-end: 2.5em; transform: skew(20deg, 0deg); }And with a little trial and error to arrive at the correct values, you could even flow the remaining paragraph text around the cap using the shape-outside property (demo):
p::first-letter { /* ... */ display: block; float: left; shape-outside: polygon(0 0, 0 200px, 250px 600px); shape-margin: 50px; transform: skew(20deg, 0deg) translateX(-60px); }Drop caps don’t just help guide a reader’s eye to where they should begin; they also set the tone for what follows. A well-designed drop cap adds visual interest at the start of a block of text, drawing attention in a way that feels intentional and designed. Because it’s often the first element the reader sees, caps can carry a lot of visual weight, making them powerful tools for expressing a brand’s identity.
Designing for Patty MelttPatty Meltt wanted a website packed with design details. Every element added to a design is an opportunity to be expressive, and that includes her drop caps.
Her biography page is presentable, but we felt a focus on where someone should start reading was lacking.
Patty Meltt’s biography without a drop capFrom the selection of designs I showed her, she felt the sticker-style cap best suited her brand.
To implement it, first, I added a cursive typeface which matches her branding and contrasts with the rest of her typographic design:
p::first-letter { font-family: "Lobster Two", sans-serif; font-weight: 700; }I changed the cap colour to match the page background and added a semi-transparent text shadow:
p::first-letter { /* ... */ color: #140F0A; text-shadow: 6px 6px 0 rgba(163,148, 117, .8); }Next, I clipped the cap box to a visible area shaped like a sticker:
p::first-letter { /* ... */ clip-path: polygon(...); }…before applying two background images — a noise-filled SVG and a radial gradient — that I blended using a background-blend-mode:
p::first-letter { /* ... */ background-image: url(img/cap-noise.svg), radial-gradient(circle, #e6d5b3 0%, #cdaa65 100%); background-blend-mode: soft-light, normal; } Patty Meltt’s biography with a stylsh new drop cap (demo)The result is a drop cap that’s as stylish as cut-off jeans and a pair of gator-skinned boots.
ConclusionStyling drop caps isn’t just about decoration — it’s about setting a tone, drawing readers in, and using every detail to express a brand’s voice. CSS has the tools to go beyond the default: gradients, textures, borders, and even complex shapes all help transform first letters into statements. So don’t waste the opportunities that drop caps give you. Make ’em sing.
Getting Creative With Versal Letters originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
Getting Clarity on Apple’s Liquid Glass
Folks have a lot to say about “liquid glass,” the design aesthetic that Apple introduced at WWDC 2025. Some love it, some hate it, and others jumped straight into seeing how to they could create it in CSS.
There’s a lot to love, hate, and experience with liquid glass. You can love the way content reflects against backgrounds. You can hate the poor contrast between foreground and background. And you can be eager to work with it. All of those can be true at the same time.
Image credit: AppleI, for one, am generally neutral with things like this for that exact reason. I’m intrigued by liquid glass, but hold some concern about legibility, particularly as someone who already struggles with the legibility of Apple’s existing design system (notably in Control Center). And I love looking at the many and clever ways that devs have tried to replicate liquid glass in their own experiments.
So, I’m in the process of gathering notes on the topic as I wrap my head around this “new” (or not-so-new, depending on who’s talking) thing and figure out where it fits in my own work. These links are a choice selection of posts that I’ve found helpful and definitely not meant to be an exhaustive list of what’s out there.
WWDC IntroductionAlways a good idea to start with information straight from the horse’s mouth.
In short:
- It’s the first design system that is universally applied to all of Apple’s platforms, as opposed to a single platform like Apple’s last major overhaul, iOS 7.
- It’s designed to refract light and dynamically react to user interactions.
- By “dynamic” we’re referring to UI elements updating into others as the context changes, such as displaying additional controls. This sounds a lot like the Dynamic Island, supporting shape-shifting animations.
- There’s a focus on freeing up space by removing hard rectangular edges, allowing UI elements to become part of the content and respond to context.
Apple also released a more in-depth video aimed at introducing liquid glass to designers and developers.
In short:
- Liquid glass is an evolution of the “aqua” blue interface from macOS 10, the real-time introduced in iOS 7, the “fluidity” of iOS 10, the flexibility of the Dynamic Island, and the immersive interface of visionOS.
- It’s a “digital meta-material” that dynamically bends and shapes light while moving fluidly like water.
- It’s at least partially a response to hardware devices adopting deeper rounded corners.
- Lensing: Background elements are bended and warped rather than scattering light as it’s been in previous designs. There’s gel-like feel to elements.
- Translucence helps reveal what is underneath a control, such as a progress indicator you can scrub more precisely by seeing what is behind the surface.
- Controls are persistent between views for establishing a relationship between controls and states. This reminds me of the View Transition API.
- Elements automatically adapt to light and dark modes.
- Liquid glass is composed of layers: highlight (light casting and movement), shadow (added depth for separation between foreground and background), and illumination (the flexible properties of the material).
- It is not meant to be used everywhere but is most effective for the navigation layer. And avoid using glass on glass.
- There are two variants: regular (most versatile) and clear (does not have adaptive behaviors for allowing content to be more visible below the surface).
- Glass can be tinted different colors.
Right on cue, Apple has already made a number of developer resources available for using and implementing liquid glass that are handy references.
- Introduction to Liquid Glass
- Adopting Liquid Glass
- Landmarks: Building an app with Liquid Glass
- Applying Liquid Glass to custom views
This Wired piece is a nice general overview of what liquid glass is and context about how it was introduced at WWDC 2025. I like getting a take on this from a general tech perspective as opposed to, say, someone’s quick hot take. It’s a helpful pulse on what’s happening from a high level without a bunch of hyperbole, setting the stage for digging deeper into things.
In short:
- Apple is calling this “Liquid Glass.”
- It’s Apple’s first significant UI overhaul in 10 years.
- It will be implemented across all of Apple’s platforms, including iOS, macOS, iPadOS, and even the Vision Pro headset from which it was inspired.
- “From a technical perspective, it’s a very impressive effect. I applaud the time and effort it must have taken to mimic refraction and dispersion of light to such a high degree.”
- “Similar to the first beta for iOS 7, what we’ve seen so far is rough on the edges and potentially veers into distracting or challenging to read, especially for users with visual impairments.”
Let’s get right to the heart of where the pushback against liquid glass is coming from. While the aesthetic, purpose, and principles of liquid glass are broadly applauded, many are concerned about the legibility of content against a glass surface.
Traditionally, we fill backgrounds with solid or opaque solid color to establish contrast between the foreground and background, but with refracted light, color plays less a role and it’s possible that highlighting or dimming a light source will not produce enough contrast, particularly for those with low-vision. WCAG 2.2 emphasizes color and font size for improving contrast and does provide guidance for something that’s amorphous like liquid glass where bending the content below it is what establishes contrast.
“Apple’s “Liquid Glass” and What It Means for Accessibility”:
- “When you have translucent elements letting background colors bleed through, you’re creating variable contrast ratios that might work well over one background, but fail over a bright photo of the sunset.”
- “Apple turned the iPhone’s notch into the Dynamic Island, Android phones that don’t have notches started making fake notches, just so they could have a Dynamic Island too. That’s influence. But here they are making what looks like a purely aesthetic decision without addressing the accessibility implications.”
- “People with dyslexia, who already struggle with busy backgrounds and low-contrast text, now deal with an interface where visual noise is baked into the design language. People with attention disorders may have their focus messed up when they see multiple translucent layers creating a whole lot of visual noise.”
- “It’s like having a grand entrance and a side door marked ‘accessible.’ Technically compliant. But missing the point.”
- “The legal landscape adds another layer. There’s thousands of digital accessibility lawsuits filed in the U.S. yearly for violating the ADA, or the American Disabilities Act. Companies are paying millions in settlements. But this is Apple. They have millions. Plus all the resources in the world to save them from legal risks. But their influence means they’re setting precedents.”
“Liquid Glass: Apple vs accessibility”:
- “Yet even in Apple’s press release, linked earlier, there are multiple screenshots where key interface components are, at best, very difficult to read. That is the new foundational point for Apple design. And those screenshots will have been designed to show the best of things.”
- “Apple is still very often reactive rather than proactive regarding vision accessibility. Even today, there are major problems with the previous versions of its operating systems (one example being the vestibular trigger if you tap-hold the Focus button in Control Centre). One year on, they aren’t fixed.”
- “State, correctly, that Apple is a leader in accessibility. But stop assuming that just because this new design might be OK for you and because Apple has controls in place that might help people avoid the worst effects of design changes, everything is just peachy. Because it isn’t.”
“Liquid Glass” by Hardik Pandya
- “The effect is technically impressive, but it introduces a layer of visual processing between you and your memories. What was once immediate now feels mediated. What was once direct now feels filtered.”
- “While Apple’s rationale for Liquid Glass centers on ‘seeing’ content through a refractive surface, user interface controls are not meant to be seen—they are meant to be operated. When you tap a button, slide a slider, or toggle a switch, you are not observing these elements. You are manipulating them directly.”
- “Buttons become amorphous shapes. Sliders lose their mechanical clarity. Toggle switches abandon their physical affordances. They appear as abstract forms floating behind glass—beautiful perhaps, but disconnected from the fundamental purpose of interface controls: to invite and respond to direct manipulation.”
- “The most forward-thinking interface design today focuses on invisibility – making the interaction so seamless that the interface itself disappears. Liquid Glass makes the interface more visible, more present, and more demanding of attention.”
“Liquid glass, now with frosted tips”:
- It’s easy to dump on liquid glass in its introductory form, but it’s worth remembering that it’s in beta and that Apple is actively developing it ahead of its formal release.
- A lot has changed between the Beta 2 and Beta 3 releases. The opacity between glass and content has been bumped up in several key areas.
It’s fun to see the difference approaches many folks have used to re-create the liquid glass effect in these early days. It amazes me that there is already a deluge of tutorials, generators, and even UI frameworks when we’re only a month past the WWDC 2025 introduction.
- Create this trendy blurry glass effect with CSS (Kevin Powell)
- Liquid Glass design using CSS (Nordcraft)
- Adopting Apple’s Liquid Glass: Examples and best practices (LogRocket)
- Liquid Glass Figma File
- CSS Liquid Glass Effects (DesignFast)
- Liquid Glass UI Framework
- Liquid Glass CSS Generator
Let’s drop in a few interesting demos that folks have created. To be clear, glass-based interfaces are not new and have been plenty explored, which you can find over at CodePen in abundance. These are recent experiments. The most common approaches appear to reach for SVG filters and background blurs, though there are many programmatic demos as well.
Using a CSS-only approach with an SVG filter with backdrop-filter with a series of nested containers that sorta mimics how Apple describes glass as being composed of three layers (highlight, shadow and illumination):
CodePen Embed FallbackSame sort of deal here, but in the context of a theme toggle switch that demonstrates how glass can be tinted:
CodePen Embed FallbackComparing a straight-up CSS blur with an SVG backdrop:
CodePen Embed FallbackContextual example of a slider component:
CodePen Embed FallbackUsing WebGL:
CodePen Embed Fallback Assorted links and coverageA few more links from this browser tab group I have open:
- “Apple’s Liquid Glass is exactly as ambitious as Apple” (Fast Company)
- “Apple unveils iOS 26 with Liquid Glass” (9to5Mac)
- “Apple Announces All-New ‘Liquid Glass’ Software Redesign Across iOS 26 and More” (MacRumors)
- “Apple just added more frost to its Liquid Glass design” (The Verge)
- “Apple tones down Liquid Glass effect in iOS 26 beta 3” (The Apple Post)
- “More assorted notes on Liquid Glass” (Riccardo Mori)
- A bunch of CodePen Collections
Getting Clarity on Apple’s Liquid Glass originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
What I Took From the State of Dev 2025 Survey
State of Devs 2025 survey results are out! While the survey isn’t directly related to the code part of what we do for work, I do love the focus Devographics took ever since its inception in 2020. And this year it brought us some rather interesting results through the attendance of 8,717 developers, lots of data, and even more useful insights that I think everyone can look up and learn from.
I decided to look at the survey results with an analytical mindset, but wound up pouring my heart out because, well, I am a developer, and the entire survey affects me in a way. I have some personal opinions, it turns out. So, sit back, relax, and indulge me for a bit as we look at a few choice pieces of the survey.
And it’s worth noting that this is only part one of the survey results. A second data dump will be published later and I’m interested to poke at those numbers, too.
An opportunity to connectOne thing I noticed from the Demographics section is how much tech connects us all. The majority of responses come from the U.S. (26%) but many other countries, including Italy, Germany, France, Estonia, Austria, South Africa and many more, account for the remaining 74%.
I mean, I am working and communicating with you right now, all the way from Nigeria! Isn’t that beautiful, to be able to communicate with people around the world through this wonderful place we call CSS-Tricks? And into the bigger community of developers that keeps it so fun?
I think this is a testament to how much we want to connect. More so, the State of Devs survey gives us an opportunity to express our pain points on issues surrounding our experiences, workplace environments, quality of health, and even what hobbies we have as developers. And while I say developers, the survey makes it clear it’s more than that. Behind anyone’s face is someone encountering life challenges. We’re all people and people are capable of pure emotion. We are all just human.
It’s also one of the reasons I decided to open a Bluesky account: to connect with more developers.
I think this survey offers insights into how much we care about ourselves in tech, and how eager we are to solve issues rarely talked about. And the fact that it’s global in nature illustrates how much in common we all have.
More women participated this yearFrom what I noticed, fewer women participated in the 2024 State of JavaScript and State of CSS fewer women (around 6%), while women represented a bigger share in this year’s State of Devs survey. I’d say 15% is still far too low to fairly “represent” an entire key segment of people, but it is certainly encouraging to see a greater slice in this particular survey. We need more women in this male-dominated industry.
Experience over talentContrary to popular opinion, personal performance does not usually equate to higher pay, and this is reflected in the results of this survey. It’s more like, the more experienced you are, the more you’re paid. But even that’s not the full story. If you’re new to the field, you still have to do some personal marketing, find and keep a mentor, and a whole bunch of stuff. Cassidy shares some nice insights on this in a video interview tracing her development career. You should check it out, especially if you’re just starting out.
Notice that the average income for those with 10-14 of experience ($115,833) is on par with those with between 15-29 years of experience ($118,000) and not far from those with 30+ years ($120,401). Experience appears to influence income, but perhaps not to the extent you would think, or else we’d see a wider gap between those with 15 years versus those with more than double the service time.
More than that, notice how income for the most experienced developers (30+ years) is larger on average but the range of how much they make is lower than than those with 10-29 years under their belts. I’m curious what causes that decline. Is it a lack of keeping up with what’s new? Is it ageism? I’m sure there are lots of explanations.
Salary, workplace, and job huntingI prefer not drill into each and every report. I’m interested in very specific areas that are covered in the survey. And what I take away from the survey is bound to be different than your takeaways, despite numbers being what they are. So, here are a few highlights of what stood out to me personally as I combed through the results.
Your experience, employment status, and company’s employer count seem to directly affect pay. For example, full-timers report higher salaries than freelancers. I suppose that makes sense, but I doubt it provides the full picture because freelancers freelance for a number of reasons, whether its flexible hours, having more choice to choose their projects, or having personal constraints that limit how much they can work. In some ways, freelancers are able to command higher pay while working less.
Bad management and burnout seem to be the most talked-about issues in the workplace. Be on guard during interviews, look up reviews about the company you’re about to work for, and make sure there are far fewer complaints than accolades. Make sure you’re not being too worked up during work hours; breaks are essential for a boost in productivity.
Seventy percent of folks reported no discrimination in the workplace, which means we’re perhaps doing something right. That said, it’s still disheartening that 30% experience some form of discrimination and lowering that figure is something we ought to aim for. I’m hoping companies — particularly the tech giants in our space — take note of this and enforce laws and policies surrounding this. Still, we can always call out discriminatory behavior and make corrections where necessary. And who’s to say that everyone who answered the survey felt safe sharing that sort of thing? Silence can be the enemy of progress.
Never get too comfortable in your job. Although 69% report having never been laid off, I still think that job security is brittle in this space. Always learn, build, and if possible, try to look for other sources of income. Layoffs are still happening, and looking at the news, it’s likely to continue for the foreseeable future, with the U.S., Australia, and U.K. being leading the way.
One number that jumped off the page for me is that it takes an average of four applications for most developers to find a new job. This bamboozles me. I’m looking for a full-time role (yes, I’m available!), and I regularly apply for more than four jobs in a given day. Perhaps I’m doing something wrong, but that’s also not consistent with those in my social and professional circles. I know and see plenty of people who are working hard to find work, and the number of jobs they apply for has to bring that number up. Four applications seems way low, though I don’t have the quantitative proof for it.
Your personal network is still the best way to find a job. We will always and forever be social animals, and I think that’s why most survey participants say that coworker relationships are the greatest perk of a job. I find this to be true with my work here at CSS-Tricks. I get to collaborate with other like-minded CSS and front-end enthusiasts far and wide. I’ve developed close relationships with the editors and other writers, and that’s something I value more than any other benefits I could get somewhere else.
Compensation is still a top workplace challenge. JavaScript is still the king of programming (bias alert), taking the top spot as the most popular programming language. I know you’re interested, that CSS came in at third.
To my surprise, Bluesky is more popular amongst developers than X. I didn’t realize how much toxicity I’ve been exposed to at X until I opened a Bluesky account. I hate saying that the “engagement” is better, or some buzz-worthy thing like that, but I do experience more actual discussions over at Bluesky than I have for a long time at X. And many of you report the same. I hasten to say that Bluesky is a direct replacement for what X (let’s face it, Twitter) used to be, but it seems we at least have a better alternative.
Health issuesWithout our health, we are nothing. Embrace your body for what it is: your temple. It’s a symbiotic relationship.
— Mrs. N.
I’m looking closer at the survey’s results on health because of the sheer number of responses that report health issues. I struggle with issues, like back pains, and that forced me to upgrade my work environment with a proper desk and chair. I tend to code on my bed, and well, it worked. But perhaps it wasn’t the best thing for my physical health.
I know we can fall into the stereotype of people who spend 8-12 hours staring at two big monitors, sitting in a plush gaming chair, while frantically typing away at a mechanical keyboard. You know, the Hackers stereotype. I know that isn’t an accurate portrayal of who we are, but it’s easy to become that because of how people look at and understand our work.
And if you feel a great deal of pressure to keep up with that image, I think it’s worth getting into a more healthy mindset, one that gets more than a few hours of sleep, prioritizes exercise, maintains a balanced diet, and all those things we know are ultimately good for us. Even though 20% of folks say they have no health issues at all, a whopping 80% struggle with health issues ranging from sleep deprivation to keeping a healthy weight. You are important and deserve to feel healthy.
Think about your health the way you think about the UI/UX of the websites you design and build. It makes up a part of the design, but has the crucial role of turning ordinary tasks into enjoyable experiences, which in turn, transforms into an overall beautiful experience for the user.
Your health is the same. Those small parts often overlooked can and will affect the great machine that is your body. Here’s a small list of life improvements you can make right now.
Closing thoughtsDiversity, representation, experience, income, and health. That’s what stood out to me in the 2025 State of Devs survey results. I see positive trends in the numbers, but also a huge amount of opportunity to be better, particularly when it comes being more inclusive of women, providing ample chances for upward mobility based on experience, and how we treat ourselves.
Please check out the results and see what stands out to you. What do you notice? Is there anything you are able to take away from the survey that you can use in your own work or life? I’d love to know!
What I Took From the State of Dev 2025 Survey originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
Setting Line Length in CSS (and Fitting Text to a Container)
First, what is line length? Line length is the length of a container that holds a body of multi-line text. “Multi-line” is the key part here, because text becomes less readable if the beginning of a line of text is too far away from the end of the prior line of text. This causes users to reread lines by mistake, and generally get lost while reading.
Luckily, the Web Content Accessibility Guidelines (WCAG) gives us a pretty hard rule to follow: no more than 80 characters on a line (40 if the language is Chinese, Japanese, or Korean), which is super easy to implement using character (ch) units:
width: 80ch;The width of 1ch is equal to the width of the number 0 in your chosen font, so the exact width depends on the font.
Setting the optimal line lengthJust because you’re allowed up to 80 characters on a line, it doesn’t mean that you have to aim for that number. A study by the Baymard Institute revealed that a line length of 50-75 characters is the optimal length — this takes into consideration that smaller line lengths mean more lines and, therefore, more opportunities for users to make reading mistakes.
That being said, we also have responsive design to think about, so setting a minimum width (e.g., min-width: 50ch) isn’t a good idea because you’re unlikely to fit 50 characters on a line with, for example, a screen/window size that is 320 pixels wide. So, there’s a bit of nuance involved, and the best way to handle that is by combining the clamp() and min() functions:
- clamp(): Set a fluid value that’s relative to a container using percentage, viewport, or container query units, but with minimum and maximum constraints.
- min(): Set the smallest value from a list of comma-separated values.
Let’s start with min(). One of the arguments is 93.75vw. Assuming that the container extends across the whole viewport, this’d equal 300px when the viewport width is 320px (allowing for 20px of spacing to be distributed as you see fit) and 1350px when the viewport width is 1440px. However, for as long as the other argument (50ch) is the smallest of the two values, that’s the value that min() will resolve to.
min(93.75vw, 50ch);Next is clamp(), which accepts three arguments in the following order: the minimum, preferred, and maximum values. This is how we’ll set the line length.
For the minimum, you’d plug in your min() function, which sets the 50ch line length but only conditionally. For the maximum, I suggest 75ch, as mentioned before. The preferred value is totally up to you — this will be the width of your container when not hitting the minimum or maximum.
width: clamp(min(93.75vw, 50ch), 70vw, 75ch);In addition, you can use min(), max(), and calc() in any of those arguments to add further nuance.
If the container feels too narrow, then the font-size might be too large. If it feels too wide, then the font-size might be too small.
Fit text to container (with JavaScript)You know that design trend where text is made to fit the width of a container? Typically, to utilize as much of the available space as possible? You’ll often see it applied to headings on marketing pages and blog posts. Well, Chris wrote about it back in 2018, rounding up several ways to achieve the effect with JavaScript or jQuery, unfortunately with limitations. However, the ending reveals that you can just use SVG as long as you know the viewBox values, and I actually have a trick for getting them.
Although it still requires 3-5 lines of JavaScript, it’s the shortest method I’ve found. It also slides into HTML and CSS perfectly, particularly since the SVG inherits many CSS properties (including the color, thanks to fill: currentColor):
CodePen Embed Fallback <h1 class="container"> <svg> <text>Fit text to container</text> </svg> </h1> h1.container { /* Container size */ width: 100%; /* Type styles (<text> will inherit most of them) */ font: 900 1em system-ui; color: hsl(43 74% 3%); text { /* We have to use fill: instead of color: here But we can use currentColor to inherit the color */ fill: currentColor; } } /* Select all SVGs */ const svg = document.querySelectorAll("svg"); /* Loop all SVGs */ svg.forEach(element => { /* Get bounding box of <text> element */ const bbox = element.querySelector("text").getBBox(); /* Apply bounding box values to SVG element as viewBox */ element.setAttribute("viewBox", [bbox.x, bbox.y, bbox.width, bbox.height].join(" ")); }); Fit text to container (pure CSS)If you’re hell-bent on a pure-CSS method, you are in luck. However, despite the insane things that we can do with CSS these days, Roman Komarov’s fit-to-width hack is a bit complicated (albeit rather impressive). Here’s the gist of it:
- The text is duplicated a couple of times (although hidden accessibly with aria-hidden and hidden literally with visibility: hidden) so that we can do math with the hidden ones, and then apply the result to the visible one.
- Using container queries/container query units, the math involves dividing the inline size of the text by the inline size of the container to get a scaling factor, which we then use on the visible text’s font-size to make it grow or shrink.
- To make the scaling factor unitless, we use the tan(atan2()) type-casting trick.
- Certain custom properties must be registered using the @property at-rule (otherwise they don’t work as intended).
- The final font-size value utilizes clamp() to set minimum and maximum font sizes, but these are optional.
To make fitting text to a container possible in just one line of CSS, a number of solutions have been discussed. The favored solution seems to be two new text-grow and text-shrink properties. Personally, I don’t think we need two different properties. In fact, I prefer the simpler alternative, font-size: fit-width, but since text-grow and text-shrink are already on the table (Chrome intends to prototype and you can track it), let’s take a look at how they could work.
The first thing that you need to know is that, as proposed, the text-grow and text-shrink properties can apply to multiple lines of wrapped text within a container, and that’s huge because we can’t do that with my JavaScript technique or Roman’s CSS technique (where each line needs to have its own container).
Both have the same syntax, and you’ll need to use both if you want to allow both growing and shrinking:
text-grow: <fit-target> <fit-method>? <length>?; text-shrink: <fit-target> <fit-method>? <length>?;- <fit-target>
- per-line: For text-grow, lines of text shorter than the container will grow to fit it. For text-shrink, lines of text longer than the container will shrink to fit it.
- consistent: For text-grow, the shortest line will grow to fit the container while all other lines grow by the same scaling factor. For text-shrink, the longest line will shrink to fit the container while all other lines shrink by the same scaling factor.
- <fit-method> (optional)
- scale: Scale the glyphs instead of changing the font-size.
- scale-inline: Scale the glyphs instead of changing the font-size, but only horizontally.
- font-size: Grow or shrink the font size accordingly. (I don’t know what the default value would be, but I imagine this would be it.)
- letter-spacing: The letter spacing will grow/shrink instead of the font-size.
- <length> (optional): The maximum font size for text-grow or minimum font size for text-shrink.
Again, I think I prefer the font-size: fit-width approach as this would grow and shrink all lines to fit the container in just one line of CSS. The above proposal does way more than I want it to, and there are already a number of roadblocks to overcome (many of which are accessibility-related). That’s just me, though, and I’d be curious to know your thoughts in the comments.
ConclusionIt’s easier to set line length with CSS now than it was a few years ago. Now we have character units, clamp() and min() (and max() and calc() if you wanted to throw those in too), and wacky things that we can do with SVGs and CSS to fit text to a container. It does look like text-grow and text-shrink (or an equivalent solution) are what we truly need though, at least in some scenarios.
Until we get there, this is a good time to weigh-in, which you can do by adding your feedback, tests, and use-cases to the GitHub issue.
Setting Line Length in CSS (and Fitting Text to a Container) originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
Scroll-Driven Sticky Heading
Scroll-driven animations are great! They’re a powerful tool that lets developers tie the movement and transformation of elements directly to the user’s scroll position. This technique opens up new ways to create interactive experiences, cuing images to appear, text to glide across the stage, and backgrounds to subtly shift. Used thoughtfully, scroll-driven animations (SDA) can make your website feel more dynamic, engaging, and responsive.
A few weeks back, I was playing around with scroll-driven animations, just searching for all sorts of random things you could do with it. That’s when I came up with the idea to animate the text of the main heading (h1) and, using SDA, change the heading itself based on the user’s scroll position on the page. In this article, we’re going to break down that idea and rebuild it step by step. This is the general direction we’ll be heading in, which looks better in full screen and viewed in a Chromium browser:
CodePen Embed FallbackIt’s important to note that the effect in this example only works in browsers that support scroll-driven animations. Where SDA isn’t supported, there’s a proper fallback to static headings. From an accessibility perspective, if the browser has reduced motion enabled or if the page is being accessed with assistive technology, the effect is disabled and the user gets all the content in a fully semantic and accessible way.
Just a quick note: this approach does rely on a few “magic numbers” for the keyframes, which we’ll talk about later on. While they’re surprisingly responsive, this method is really best suited for static content, and it’s not ideal for highly dynamic websites.
Closer Look at the AnimationBefore we dive into scroll-driven animations, let’s take a minute to look at the text animation itself, and how it actually works. This is based on an idea I had a few years back when I wanted to create a typewriter effect. At the time, most of the methods I found involved animating the element’s width, required using a monospace font, or a solid color background. None of which really worked for me. So I looked for a way to animate the content itself, and the solution was, as it often is, in pseudo-elements.
CodePen Embed FallbackPseudo-elements have a content property, and you can (kind of) animate that text. It’s not exactly animation, but you can change the content dynamically. The cool part is that the only thing that changes is the text itself, no other tricks required.
Start With a Solid FoundationNow that you know the trick behind the text animation, let’s see how to combine it with a scroll-driven animation, and make sure we have a solid, accessible fallback as well.
We’ll start with some basic semantic markup. I’ll wrap everything in a main element, with individual sections inside. Each section gets its own heading and content, like text and images. For this example, I’ve set up four sections, each with a bit of text and some images, all about Primary Colors.
<main> <section> <h1>Primary Colors</h1> <p>The three primary colors (red, blue, and yellow) form the basis of all other colors on the color wheel. Mixing them in different combinations produces a wide array of hues.</p> <img src="./colors.jpg" alt="...image description"> </section> <section> <h2>Red Power</h2> <p>Red is a bold and vibrant color, symbolizing energy, passion, and warmth. It easily attracts attention and is often linked with strong emotions.</p> <img src="./red.jpg" alt="...image description"> </section> <section> <h2>Blue Calm</h2> <p>Blue is a calm and cool color, representing tranquility, stability, and trust. It evokes images of the sky and sea, creating a peaceful mood.</p> <img src="./blue.jpg" alt="...image description"> </section> <section> <h2>Yellow Joy</h2> <p>Yellow is a bright and cheerful color, standing for light, optimism, and creativity. It is highly visible and brings a sense of happiness and hope.</p> <img src="./yellow.jpg" alt="...image description"> </section> </main>As for the styling, I’m not doing anything special at this stage, just the basics. I changed the font and adjusted the text and heading sizes, set up the display for the main and the sections, and fixed the image sizes with object-fit.
CodePen Embed FallbackSo, at this point, we have a simple site with static, semantic, and accessible content, which is great. Now the goal is to make sure it stays that way as we start adding our effect.
The Second First HeadingWe’ll start by adding another h1 element at the top of the main. This new element will serve as the placeholder for our animated text, updating according to the user’s scroll position. And yes, I know there’s already an h1 in the first section; that’s fine and we’ll address it in a moment so that only one is accessible at a time.
<h1 class="scrollDrivenHeading" aria-hidden="true">Primary Colors</h1>Notice that I’ve added aria-hidden="true" to this heading, so it won’t be picked up by screen readers. Now I can add a class specifically for screen readers, .srOnly, to all the other headings. This way, anyone viewing the content “normally” will see only the animated heading, while assistive technology users will get the regular, static semantic headings.
CodePen Embed FallbackNote: The style for the .srOnly class is based on “Inclusively Hidden” by Scott O’Hara.
Handling SupportAs much as accessibility matters, there’s another concern we need to keep in mind: support. CSS Scroll-Driven Animations are fantastic, but they’re still not fully supported everywhere. That’s why it’s important to provide the static version for browsers that don’t support SDA.
The first step is to hide the animated heading we just added using display: none. Then, we’ll add a new @supports block to check for SDA support. Inside that block, where SDA is supported, we can change back the display for the heading.
The .srOnly class should also move into the @supports block, since we only want it to apply when the effect is active, not when it’s not supported. This way, just like with assistive technology, anyone visiting the page in a browser without SDA support will still get the static content.
.scrollDrivenHeading { display: none; } @supports (animation-timeline: scroll()) { .scrollDrivenHeading { display: block; } /* Screen Readers Only */ .srOnly { clip: rect(0 0 0 0); clip-path: inset(50%); height: 1px; overflow: hidden; position: absolute; white-space: nowrap; width: 1px; } } Get StickyThe next thing we need to do is handle the stickiness of the heading. To make sure the heading always stays on screen, we’ll set its position to sticky with top: 0 so it sticks to the top of the viewport.
While we’re at it, let’s add some basic styling, including a background so the text doesn’t blend with whatever’s behind the heading, a bit of padding for spacing, and white-space: nowrap to keep the heading on a single line.
/* inside the @supports block */ .scrollDrivenHeading { display: block; position: sticky; top: 0; background-image: linear-gradient(0deg, transparent, black 1em); padding: 0.5em 0.25em; white-space: nowrap; }Now everything’s set up: in normal conditions, we’ll see a single sticky heading at the top of the page. And if someone uses assistive technology or a browser that doesn’t support SDA, they’ll still get the regular static content.
CodePen Embed FallbackNow we’re ready to start animating the text. Almost…
The Magic NumbersTo build the text animation, we need to know exactly where the text should change. With SDA, scrolling basically becomes our timeline, and we have to determine the exact points on that timeline to trigger the animation.
To make this easier, and to help you pinpoint those positions, I’ve prepared the following script:
@property --scroll-position { syntax: "<number>"; inherits: false; initial-value: 0; } body::after { counter-reset: sp var(--scroll-position); content: counter(sp) "%"; position: fixed; top: 0; left: 0; padding: 1em; background-color: maroon; animation: scrollPosition steps(100); animation-timeline: scroll(); } @keyframes scrollPosition { 0% { --scroll-position: 0; } 100% { --scroll-position: 100; } }I don’t want to get too deep into this code, but the idea is to take the same scroll timeline we’ll use next to animate the text, and use it to animate a custom property (--scroll-position) from 0 to 100 based on the scroll progress, and display that value in the content.
If we’ll add this at the start of our code, we’ll see a small red square in the top-left corner of the screen, showing the current scroll position as a percentage (to match the keyframes). This way, you can scroll to any section you want and easily mark the percentage where each heading should begin.
CodePen Embed FallbackWith this method and a bit of trial and error, I found that I want the headings to change at 30%, 60%, and 90%. So, how do we actually do it? Let’s start animating.
Animating TextFirst, we’ll clear out the content inside the .scrollDrivenHeading element so it’s empty and ready for dynamic content. In the CSS, I’ll add a pseudo-element to the heading, which we’ll use to animate the text. We’ll give it empty content, set up the animation-name, and of course, assign the animation-timeline to scroll().
And since I’m animating the content property, which is a discrete type, it doesn’t transition smoothly between values. It just jumps from one to the next. By setting the animation-timing-function property to step-end, I make sure each change happens exactly at the keyframe I define, so the text switches precisely where I want it to, instead of somewhere in between.
.scrollDrivenHeading { /* style */ &::after { content: ''; animation-name: headingContent; animation-timing-function: step-end; animation-timeline: scroll(); } }As for the keyframes, this part is pretty straightforward (for now). We’ll set the first frame (0%) to the first heading, and assign the other headings to the percentages we found earlier.
@keyframes headingContent { 0% { content: 'Primary Colors'} 30% { content: 'Red Power'} 60% { content: 'Blue Calm'} 90%, 100% { content: 'Yellow Joy'} }So, now we’ve got a site with a sticky heading that updates as you scroll.
CodePen Embed FallbackBut wait, right now it just switches instantly. Where’s the animation?! Here’s where it gets interesting. Since we’re not using JavaScript or any string manipulation, we have to write the keyframes ourselves. The best approach is to start from the target heading you want to reach, and build backwards. So, if you want to animate between the first and second heading, it would look like this:
@keyframes headingContent { 0% { content: 'Primary Colors'} 9% { content: 'Primary Color'} 10% { content: 'Primary Colo'} 11% { content: 'Primary Col'} 12% { content: 'Primary Co'} 13% { content: 'Primary C'} 14% { content: 'Primary '} 15% { content: 'Primary'} 16% { content: 'Primar'} 17% { content: 'Prima'} 18% { content: 'Prim'} 19% { content: 'Pri'} 20% { content: 'Pr'} 21% { content: 'P'} 22% { content: 'R'} 23% { content: 'Re'} 24% { content: 'Red'} 25% { content: 'Red '} 26% { content: 'Red P'} 27% { content: 'Red Po'} 28%{ content: 'Red Pow'} 29% { content: 'Red Powe'} 30% { content: 'Red Power'} 60% { content: 'Blue Calm'} 90%, 100% { content: 'Yellow Joy'} }I simply went back by 1% each time, removing or adding a letter as needed. Note that in other cases, you might want to use a different step size, and not always 1%. For example, on longer headings with more words, you’ll probably want smaller steps.
If we repeat this process for all the other headings, we’ll end up with a fully animated heading.
CodePen Embed Fallback User PreferencesWe talked before about accessibility and making sure the content works well with assistive technology, but there’s one more thing you should keep in mind: prefers-reduced-motion. Even though this isn’t a strict WCAG requirement for this kind of animation, it can make a big difference for people with vestibular sensitivities, so it’s a good idea to offer a way to show the content without animations.
If you want to provide a non-animated alternative, all you need to do is wrap your @supports block with a prefers-reduced-motion query:
@media screen and (prefers-reduced-motion: no-preference) { @supports (animation-timeline: scroll()) { /* style */ } } Leveling UpLet’s talk about variations. In the previous example, we animated the entire heading text, but we don’t have to do that. You can animate just the part you want, and use additional animations to enhance the effect and make things more interesting. For example, here I kept the text “Primary Color” fixed, and added a span after it that handles the animated text.
<h1 class="scrollDrivenHeading" aria-hidden="true"> Primary Color<span></span> </h1>And since I now have a separate span, I can also animate its color to match each value.
CodePen Embed FallbackIn the next example, I kept the text animation on the span, but instead of changing the text color, I added another scroll-driven animation on the heading itself to change its background color. This way, you can add as many animations as you want and change whatever you like.
CodePen Embed Fallback Your Turn!CSS Scroll-Driven Animations are more than just a cool trick; they’re a game-changer that opens the door to a whole new world of web design. With just a bit of creativity, you can turn even the most ordinary pages into something interactive, memorable, and truly engaging. The possibilities really are endless, from subtle effects that enhance the user experience, to wild, animated transitions that make your site stand out.
So, what would you build with scroll-driven animations? What would you create with this new superpower? Try it out, experiment, and if you come up with something cool, have some ideas, wild experiments, or even weird failures, I’d love to hear about them. I’m always excited to see what others come up with, so feel free to share your work, questions, or feedback below.
Special thanks to Cristian Díaz for reviewing the examples, making sure everything is accessible, and contributing valuable advice and improvements.
Scroll-Driven Sticky Heading originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
The Layout Maestro Course
Layout. It’s one of those easy-to-learn, difficult-to-master things, like they say about playing bass. Not because it’s innately difficult to, say, place two elements next to each other, but because there are many, many ways to tackle it. And layout is one area of CSS that seems to evolve more than others, as we’ve seen in the past 10-ish years with the Flexbox, CSS Grid, Subgrid, and now Masonry to name but a few. May as well toss in Container Queries while we’re at it. And reading flow. And…
That’s a good way to start talking about a new online course that Ahmad Shadeed is planning to release called The Layout Maestro. I love that name, by the way. It captures exactly how I think about working with layouts: orchestrating how and where things are arranged on a page. Layouts are rarely static these days. They are expected to adapt to the user’s context, not totally unlike a song changing keys.
Ahmad is the perfect maestro to lead a course on layout, as he does more than most when it comes to experimenting with layout features and demonstrating practical use cases, as you may have already seen in his thorough and wildly popular interactive guides on Container Queries, grid areas, box alignment, and positioning (just to name a few).
The course is still in development, but you can get a leg up and sign up to be notified by email when it’s ready. That’s literally all of the information I have at this point, but I still feel compelled to share it and encourage you to sign up for updates because I know few people more qualified to wax on about CSS layout than Ahmad and am nothing but confident that it will be great, worth the time, and worth the investment.
I’m also learning that I have a really hard time typing “maestro” correctly. 🤓
The Layout Maestro Course originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
Context Management UI in AI Products
They say context is king and that's certainly true in AI products where the content, tools, and instructions applications provide to AI models shape their behavior and subsequent results. But if context is so critical, how do we allow people to understand and manage it when interacting with AI-driven software?
In AI products, there's a lot of stuff that could be in context (provided to an AI model as part of its instructions) at any given point, but not everything will be in context all the time because AI models have context limits. So when getting results from AI products, people aren't sure if or how much they should trust them. Was the right information used to answer my question? Did the model hallucinate or use the wrong information?
When I launched my personal AI two years ago, context was much simpler than it is today. In Ask LukeW, when people ask a question about digital product design, the system searches through my writings, finds and puts the most relevant bits into context for AI models to use and reference, then cities them in the results people see. This is pretty transparent in the interface: the articles, videos, audio, and PDFs used are shown on the right with citations within each response to where these files were used the most.
The most complicated things get in Ask LukeW is when someone opens one of these citied articles, videos, or PDFs to view its full contents. In this case, a small "context chip" is added to the question bar to make clear questions can be asked of just this file. In other words, the file is the primary thing in context. If someone wants to ask a question of the whole corpus of my writings and talks again, they can simply click on the X that removes this context constraint and the chip disappears from the question bar. You can try this out yourself here.
Context chips are pretty common in AI products today because they're a relatively easy way to both give people a sense of what's influencing an AI model's replies and to add or remove it. When what's in context expands, however, they don't scale very well. For example, Augment Code uses context chips for retrieval systems, active files, selected text, and more.
Using a context chip to display everything influencing an AI model's response begins to break down when many things (especially different things) are in context. Displaying them all eats up valuable space in the UI and requires that their names or identifiers are truncated to fit. That kind of defeats the purpose of "showing you what's in context". Also when AI products do automatic context retrieval like Augment Code's context retrieval engine: does that always show up as a chip? or should people not worry about it and trust the system is finding and putting the right things into context?
With AI products using agents these issues are compounded because each tool call an agent makes can retrieve context in different ways or multiple times. So showing every bit of context found or created by tools as a context chip quickly breaks down. To account for this in earlier versions of Bench, we showed the context from tools used by agents as it was being created. But this turned out to be a jarring experience as the context would show up then go away when the next tool's context arrived (as you can see in the video).
Since then, we've moved to showing an agent's process of creating something as condensed steps with links to the context in each step. So people can click on any given steps to see the context a tool either found or created. But that context isn't being automatically flashed in front of them as it's made. This lets people focus on the output and only dig into the process when they want to understand what led to the output.
This approach becomes even more relevant with agent orchestration. When agents can make use of agents themselves, you end up with nested amounts of context. Told you things were a lot simpler two years ago! In these cases, Bench just shows the collective context combined from multiple tool calls in one link. This allows people to examine what cumulative context was created by sub agents. But importantly this combined context is treated the same way - whether it comes from a single tool or a subagent that uses multiple tools.
While making context understood and manageable feels like the right thing to provide transparency and control, increasingly people seem to focus more on the output of AI products and less on the process that created them. Only when things don't seem "right" do they dig into the kinds of process timelines and context links that Bench provides. So if people become even more confident using AI products, we might see context management UIs with even less presence.
Context Management UI in AI Products
They say context is king and that's certainly true in AI products where the content, tools, and instructions applications provide to AI models shape their behavior and subsequent results. But if context is so critical, how do we allow people to understand and manage it when interacting with AI-driven software?
In AI products, there's a lot of stuff that could be in context (provided to an AI model as part of its instructions) at any given point, but not everything will be in context all the time because AI models have context limits. So when getting results from AI products, people aren't sure if or how much they should trust them. Was the right information used to answer my question? Did the model hallucinate or use the wrong information?
When I launched my personal AI two years ago, context was much simpler than it is today. In Ask LukeW, when people ask a question about digital product design, the system searches through my writings, finds and puts the most relevant bits into context for AI models to use and reference, then cities them in the results people see. This is pretty transparent in the interface: the articles, videos, audio, and PDFs used are shown on the right with citations within each response to where these files were used the most.
The most complicated things get in Ask LukeW is when someone opens one of these citied articles, videos, or PDFs to view its full contents. In this case, a small "context chip" is added to the question bar to make clear questions can be asked of just this file. In other words, the file is the primary thing in context. If someone wants to ask a question of the whole corpus of my writings and talks again, they can simply click on the X that removes this context constraint and the chip disappears from the question bar. You can try this out yourself here.
Context chips are pretty common in AI products today because they're a relatively easy way to both give people a sense of what's influencing an AI model's replies and to add or remove it. When what's in context expands, however, they don't scale very well. For example, Augment Code uses context chips for retrieval systems, active files, selected text, and more.
Using a context chip to display everything influencing an AI model's response begins to break down when many things (especially different things) are in context. Displaying them all eats up valuable space in the UI and requires that their names or identifiers are truncated to fit. That kind of defeats the purpose of "showing you what's in context". Also when AI products do automatic context retrieval like Augment Code's context retrieval engine: does that always show up as a chip? or should people not worry about it and trust the system is finding and putting the right things into context?
With AI products using agents these issues are compounded because each tool call an agent makes can retrieve context in different ways or multiple times. So showing every bit of context found or created by tools as a context chip quickly breaks down. To account for this in earlier versions of Bench, we showed the context from tools used by agents as it was being created. But this turned out to be a jarring experience as the context would show up then go away when the next tool's context arrived (as you can see in the video).
Since then, we've moved to showing an agent's process of creating something as condensed steps with links to the context in each step. So people can click on any given steps to see the context a tool either found or created. But that context isn't being automatically flashed in front of them as it's made. This lets people focus on the output and only dig into the process when they want to understand what led to the output.
This approach becomes even more relevant with agent orchestration. When agents can make use of agents themselves, you end up with nested amounts of context. Told you things were a lot simpler two years ago! In these cases, Bench just shows the collective context combined from multiple tool calls in one link. This allows people to examine what cumulative context was created by sub agents. But importantly this combined context is treated the same way - whether it comes from a single tool or a subagent that uses multiple tools.
While making context understood and manageable feels like the right thing to provide transparency and control, increasingly people seem to focus more on the output of AI products and less on the process that created them. Only when things don't seem "right" do they dig into the kinds of process timelines and context links that Bench provides. So if people become even more confident using AI products, we might see context management UIs with even less presence.
Better CSS Shapes Using shape() — Part 4: Close and Move
This is the fourth post in a series about the new CSS shape() function. So far, we’ve covered the most common commands you will use to draw various shapes, including lines, arcs, and curves. This time, I want to introduce you to two more commands: close and move. They’re fairly simple in practice, and I think you will rarely use them, but they are incredibly useful when you need them.
Better CSS Shapes Using shape()- Lines and Arcs
- More on Arcs
- Curves
- Close and Move (you are here!)
In the first part, we said that shape() always starts with a from command to define the first starting point but what about the end? It should end with a close command.
But you never used any close command in the previous articles!?
That’s true. I never did because I either “close” the shape myself or rely on the browser to “close” it for me. Said like that, it’s a bit confusing, but let’s take a simple example to better understand:
clip-path: shape(from 0 0, line to 100% 0, line to 100% 100%)If you try this code, you will get a triangle shape, but if you look closely, you will notice that we have only two line commands whereas, to draw a triangle, we need a total of three lines. The last line between 100% 100% and 0 0 is implicit, and that’s the part where the browser is closing the shape for me without having to explicitly use a close command.
I could have written the following:
clip-path: shape(from 0 0, line to 100% 0, line to 100% 100%, close)Or instead, define the last line by myself:
clip-path: shape(from 0 0, line to 100% 0, line to 100% 100%, line to 0 0)But since the browser is able to close the shape alone, there is no need to add that last line command nor do we need to explicitly add the close command.
This might lead you to think that the close command is useless, right? It’s true in most cases (after all, I have written three articles about shape() without using it), but it’s important to know about it and what it does. In some particular cases, it can be useful, especially if used in the middle of a shape.
CodePen Embed FallbackIn this example, my starting point is the center and the logic of the shape is to draw four triangles. In the process, I need to get back to the center each time. So, instead of writing line to center, I simply write close and the browser will automatically get back to the initial point!
Intuitively, we should write the following:
clip-path: shape( from center, line to 20% 0, hline by 60%, line to center, /* triangle 1 */ line to 100% 20%, vline by 60%, line to center, /* triangle 2 */ line to 20% 100%, hline by 60%, line to center, /* triangle 3 */ line to 0 20%, vline by 60% /* triangle 4 */ )But we can optimize it a little and simply do this instead:
clip-path: shape( from center, line to 20% 0, hline by 60%, close, line to 100% 20%, vline by 60%, close, line to 20% 100%, hline by 60%, close, line to 0 20%, vline by 60% )We write less code, sure, but another important thing is that if I update the center value with another position, the close command will follow that position.
CodePen Embed FallbackDon’t forget about this trick. It can help you optimize a lot of shapes by writing less code.
The move commandLet’s turn our attention to another shape() command you may rarely use, but can be incredibly useful in certain situations: the move command.
Most times when we need to draw a shape, it’s actually one continuous shape. But it may happen that our shape is composed of different parts not linked together. In these situations, the move command is what you will need.
Let’s take an example, similar to the previous one, but this time the triangles don’t touch each other:
CodePen Embed FallbackIntuitively, we may think we need four separate elements, with its own shape() definition. But the that example is a single shape!
The trick is to draw the first triangle, then “move” somewhere else to draw the next one, and so on. The move command is similar to the from command but we use it in the middle of shape().
clip-path: shape( from 50% 40%, line to 20% 0, hline by 60%, close, /* triangle 1 */ move to 60% 50%, line to 100% 20%, vline by 60%, close, /* triangle 2 */ move to 50% 60%, line to 20% 100%, hline by 60%, close, /* triangle 3 */ move to 40% 50%, line to 0 20%, vline by 60% /* triangle 4 */ )After drawing the first triangle, we “close” it and “move” to a new point to draw the next triangle. We can have multiple shapes using a single shape() definition. A more generic code will look like the below:
clip-path: shape( from X1 Y1, ..., close, /* shape 1 */ move to X2 Y2, ..., close, /* shape 2 */ ... move to Xn Yn, ... /* shape N */ )The close commands before the move commands aren’t mandatory, so the code can be simplified to this:
clip-path: shape( from X1 Y1, ..., /* shape 1 */ move to X2 Y2, ..., /* shape 2 */ ... move to Xn Yn, ... /* shape N */ ) CodePen Embed FallbackLet’s look at a few interesting use cases where this technique can be helpful.
Cut-out shapesPreviously, I shared a trick on how to create cut-out shapes using clip-path: polygon(). Starting from any kind of polygon, we can easily invert it to get its cut-out version:
CodePen Embed FallbackWe can do the same using shape(). The idea is to have an intersection between the main shape and the rectangle shape that fits the element boundaries. We need two shapes, hence the need for the move command.
The code is as follows:
.shape { clip-path: shape(from ...., move to 0 0, hline to 100%, vline to 100%, hline to 0); }You start by creating your main shape and then you “move” to 0 0 and you create the rectangle shape (Remember, It’s the first shape we create in the first part of this series). We can even go further and introduce a CSS variable to easily switch between the normal shape and the inverted one.
.shape { clip-path: shape(from .... var(--i,)); } .invert { --i:,move to 0 0, hline to 100%, vline to 100%, hline to 0; }By default, --i is not defined so var(--i,)will be empty and we get the main shape. If we define the variable with the rectangle shape, we get the inverted version.
Here is an example using a rounded hexagon shape:
CodePen Embed FallbackIn reality, the code should be as follows:
.shape { clip-path: shape(evenodd from .... var(--i,)); } .invert { --i:,move to 0 0, hline to 100%, vline to 100%, hline to 0; }Notice the evenodd I am adding at the beginning of shape(). I won’t bother you with a detailed explanation on what it does but in some cases, the inverted shape is not visible and the fix is to add evenodd at the beginning. You can check the MDN page for more details.
Another improvement we can do is to add a variable to control the space around the shape. Let’s suppose you want to make the hexagon shape of the previous example smaller. It‘s tedious to update the code of the hexagon but it’s easier to update the code of the rectangle shape.
.shape { clip-path: shape(evenodd from ... var(--i,)) content-box; } .invert { --d: 20px; padding: var(--d); --i: ,move to calc(-1*var(--d)) calc(-1*var(--d)), hline to calc(100% + var(--d)), vline to calc(100% + var(--d)), hline to calc(-1*var(--d)); }We first update the reference box of the shape to be content-box. Then we add some padding which will logically reduce the area of the shape since it will no longer include the padding (nor the border). The padding is excluded (invisible) by default and here comes the trick where we update the rectangle shape to re-include the padding.
That is why the --i variable is so verbose. It uses the value of the padding to extend the rectangle area and cover the whole element as if we didn’t have content-box.
CodePen Embed FallbackNot only you can easily invert any kind of shape, but you can also control the space around it! Here is another demo using the CSS-Tricks logo to illustrate how easy the method is:
CodePen Embed FallbackThis exact same example is available in my SVG-to-CSS converter, providing you with the shape() code without having to do all of the math.
Repetitive shapesAnother interesting use case of the move command is when we need to repeat the same shape multiple times. Do you remember the difference between the by and the to directives? The by directive allows us to define relative coordinates considering the previous point. So, if we create our shape using only by, we can easily reuse the same code as many times as we want.
Let’s start with a simple example of a circle shape:
clip-path: shape(from X Y, arc by 0 -50px of 1%, arc by 0 50px of 1%)Starting from X Y, I draw a first arc moving upward by 50px, then I get back to X Y with another arc using the same offset, but downward. If you are a bit lost with the syntax, try reviewing Part 1 to refresh your memory about the arc command.
How I drew the shape is not important. What is important is that whatever the value of X Y is, I will always get the same circle but in a different position. Do you see where I am going with this idea? If I want to add another circle, I simply repeat the same code with a different X Y.
clip-path: shape( from X1 Y1, arc by 0 -50px of 1%, arc by 0 50px of 1%, move to X2 Y2, arc by 0 -50px of 1%, arc by 0 50px of 1% )And since the code is the same, I can store the circle shape into a CSS variable and draw as many circles as I want:
.shape { --sh:, arc by 0 -50px of 1%, arc by 0 50px of 1%; clip-path: shape( from X1 Y1 var(--sh), move to X2 Y2 var(--sh), ... move to Xn Yn var(--sh) ) }You don’t want a circle? Easy, you can update the --sh variable with any shape you want. Here is an example with three different shapes:
CodePen Embed FallbackAnd guess what? You can invert the whole thing using the cut-out technique by adding the rectangle shape at the end:
CodePen Embed FallbackThis code is a perfect example of the shape() function’s power. We don’t have any code duplication and we can simply adjust the shape with CSS variables. This is something we are unable to achieve with the path() function because it doesn’t support variables.
ConclusionThat’s all for this fourth installment of our series on the CSS shape() function! We didn’t make any super complex shapes, but we learned how two simple commands can open a lot of possibilities of what can be done using shape().
Just for fun, here is one more demo recreating a classic three-dot loader using the last technique we covered. Notice how much further we could go, adding things like animation to the mix:
CodePen Embed Fallback Better CSS Shapes Using shape()- Lines and Arcs
- More on Arcs
- Curves
- Close and Move (you are here!)
Better CSS Shapes Using shape() — Part 4: Close and Move originally published on CSS-Tricks, which is part of the DigitalOcean family. You should get the newsletter.
New business wanted
Last week Krijn and I decided to cancel performance.now() 2021. Although it was the right decision it leaves me in financially fairly dire straits. So I’m looking for new jobs and/or donations.
Even though the Corona trends in NL look good, and we could probably have brought 350 people together in November, we cannot be certain: there might be a new flare-up. More serious is the fact that it’s very hard to figure out how to apply the Corona checks Dutch government requires, especially for non-EU citizens. We couldn’t figure out how UK and US people should be tested, and for us that was the straw that broke the camel’s back. Cancelling the conference relieved us of a lot of stress.
Still, it also relieved me of a lot of money. This is the fourth conference in a row we cannot run, and I have burned through all my reserves. That’s why I thought I’d ask for help.
So ...
Has QuirksMode.org ever saved you a lot of time on a project? Did it advance your career? If so, now would be a great time to make a donation to show your appreciation.
I am trying my hand at CSS coaching. Though I had only few clients so far I found that I like it and would like to do it more. As an added bonus, because I’m still writing my CSS for JavaScripters book I currently have most of the CSS layout modules in my head and can explain them straight away — even stacking contexts.
Or if there’s any job you know of that requires a technical documentation writer with a solid knowledge of web technologies and the browser market, drop me a line. I’m interested.
Anyway, thanks for listening.
position: sticky, draft 1
I’m writing the position: sticky part of my book, and since I never worked with sticky before I’m not totally sure if what I’m saying is correct.
This is made worse by the fact that there are no very clear tutorials on sticky. That’s partly because it works pretty intuitively in most cases, and partly because the details can be complicated.
So here’s my draft 1 of position: sticky. There will be something wrong with it; please correct me where needed.
The inset properties are top, right, bottom and left. (I already introduced this terminology earlier in the chapter.)
h3,h4,pre {clear: left} section.scroll-container { border: 1px solid black; width: 300px; height: 250px; padding: 1em; overflow: auto; --text: 'scroll box'; float: left; clear: left; margin-right: 0.5em; margin-bottom: 1em; position: relative; font-size: 1.3rem; } .container,.outer-container { border: 1px solid black; padding: 1em; position: relative; --text: 'container'; } .outer-container { --text: 'outer container'; } :is(.scroll-container,.container,.outer-container):before { position: absolute; content: var(--text); top: 0.2em; left: 0.2em; font-size: 0.8rem; } section.scroll-container h2 { position: sticky; top: 0; background: white; margin: 0 !important; color: inherit !important; padding: 0.5em !important; border: 1px solid; font-size: 1.4rem !important; } .nowrap p { white-space: nowrap; } Introductionposition: sticky is a mix of relative and fixed. A sticky box takes its normal position in the flow, as if it had position: relative, but if that position scrolls out of view the sticky box remains in a position defined by its inset properties, as if it has position: fixed. A sticky box never escapes its container, though. If the container start or end scrolls past the sticky box abandons its fixed position and sticks to the top or the bottom of its container.
It is typically used to make sure that headers remain in view no matter how the user scrolls. It is also useful for tables on narrow screens: you can keep headers or the leftmost table cells in view while the user scrolls.
Scroll box and containerA sticky box needs a scroll box: a box that is able to scroll. By default this is the browser window — or, more correctly, the layout viewport — but you can define another scroll box by setting overflow on the desired element. The sticky box takes the first ancestor that could scroll as its scroll box and calculates all its coordinates relative to it.
A sticky box needs at least one inset property. These properties contain vital instructions, and if the sticky box doesn’t receive them it doesn’t know what to do.
A sticky box may also have a container: a regular HTML element that contains the sticky box. The sticky box will never be positioned outside this container, which thus serves as a constraint.
The first example shows this set-up. The sticky <h2> is in a perfectly normal <div>, its container, and that container is in a <section> that is the scroll box because it has overflow: auto. The sticky box has an inset property to provide instructions. The relevant styles are:
section.scroll-container { border: 1px solid black; width: 300px; height: 300px; overflow: auto; padding: 1em; } div.container { border: 1px solid black; padding: 1em; } section.scroll-container h2 { position: sticky; top: 0; } The rules Sticky headerRegular content
Regular content
Regular content
Regular content
Regular content
Regular content
Regular content
Content outside container
Content outside container
Content outside container
Content outside container
Content outside container
Content outside container
Now let’s see exactly what’s going on.
A sticky box never escapes its containing box. If it cannot obey the rules that follow without escaping from its container, it instead remains at the edge. Scroll down until the container disappears to see this in action.
A sticky box starts in its natural position in the flow, as if it has position: relative. It thus participates in the default flow: if it becomes higher it pushes the paragraphs below it downwards, just like any other regular HTML element. Also, the space it takes in the normal flow is kept open, even if it is currently in fixed position. Scroll down a little bit to see this in action: an empty space is kept open for the header.
A sticky box compares two positions: its natural position in the flow and its fixed position according to its inset properties. It does so in the coordinate frame of its scroll box. That is, any given coordinate such as top: 20px, as well as its default coordinates, is resolved against the content box of the scroll box. (In other words, the scroll box’s padding also constrains the sticky box; it will never move up into that padding.)
A sticky box with top takes the higher value of its top and its natural position in the flow, and positions its top border at that value. Scroll down slowly to see this in action: the sticky box starts at its natural position (let’s call it 20px), which is higher than its defined top (0). Thus it rests at its position in the natural flow. Scrolling up a few pixels doesn’t change this, but once its natural position becomes less than 0, the sticky box switches to a fixed layout and stays at that position.
The sticky box has bottom: 0
Regular content
Regular content
Regular content
Regular content
Regular content
Regular content
Sticky headerContent outside container
Content outside container
Content outside container
Content outside container
Content outside container
Content outside container
It does the same for bottom, but remember that a bottom is calculated relative to the scroll box’s bottom, and not its top. Thus, a larger bottom coordinate means the box is positioned more to the top. Now the sticky box compares its default bottom with the defined bottom and uses the higher value to position its bottom border, just as before.
With left, it uses the higher value of its natural position and to position its left border; with right, it does the same for its right border, bearing in mind once more that a higher right value positions the box more to the left.
If any of these steps would position the sticky box outside its containing box it takes the position that just barely keeps it within its containing box.
Details Sticky headerVery, very long line of content to stretch up the container quite a bit
Regular content
Regular content
Regular content
Regular content
Regular content
Regular content
Content outside container
Content outside container
Content outside container
Content outside container
Content outside container
Content outside container
Content outside container
The four inset properties act independently of one another. For instance the following box will calculate the position of its top and left edge independently. They can be relative or fixed, depending on how the user scrolls.
p.testbox { position: sticky; top: 0; left: 0; }Content outside container
Content outside container
Content outside container
Content outside container
Content outside container
The sticky box has top: 0; bottom: 0
Regular content
Regular content
Regular content
Regular content
Sticky headerRegular content
Regular content
Regular content
Regular content
Regular content
Content outside container
Content outside container
Content outside container
Content outside container
Content outside container
Setting both a top and a bottom, or both a left and a right, gives the sticky box a bandwidth to move in. It will always attempt to obey all the rules described above. So the following box will vary between 0 from the top of the screen to 0 from the bottom, taking its default position in the flow between these two positions.
p.testbox { position: sticky; top: 0; bottom: 0; } No containerRegular content
Regular content
Sticky headerRegular content
Regular content
Regular content
Regular content
Regular content
Regular content
Regular content
Regular content
Regular content
So far we put the sticky box in a container separate from the scroll box. But that’s not necessary. You can also make the scroll box itself the container if you wish. The sticky element is still positioned with respect to the scroll box (which is now also its container) and everything works fine.
Several containers Sticky headerRegular content
Regular content
Regular content
Regular content
Regular content
Regular content
Regular content
Content outside container
Content outside container
Content outside outer container
Content outside outer container
Or the sticky item can be several containers removed from its scroll box. That’s fine as well; the positions are still calculated relative to the scroll box, and the sticky box will never leave its innermost container.
Changing the scroll box Sticky headerThe container has overflow: auto.
Regular content
Regular content
Regular content
Regular content
Regular content
Regular content
Content outside container
Content outside container
Content outside container
One feature that catches many people (including me) unaware is giving the container an overflow: auto or hidden. All of a sudden it seems the sticky header doesn’t work any more.
What’s going on here? An overflow value of auto, hidden, or scroll makes an element into a scroll box. So now the sticky box’s scroll box is no longer the outer element, but the inner one, since that is now the closest ancestor that is able to scroll.
The sticky box appears to be static, but it isn’t. The crux here is that the scroll box could scroll, thanks to its overflow value, but doesn’t actually do so because we didn’t give it a height, and therefore it stretches up to accomodate all of its contents.
Thus we have a non-scrolling scroll box, and that is the root cause of our problems.
As before, the sticky box calculates its position by comparing its natural position relative to its scroll box with the one given by its inset properties. Point is: the sticky box doesn’t scroll relative to its scroll box, so its position always remains the same. Where in earlier examples the position of the sticky element relative to the scroll box changed when we scrolled, it no longer does so, because the scroll box doesn’t scroll. Thus there is no reason for it to switch to fixed positioning, and it stays where it is relative to its scroll box.
The fact that the scroll box itself scrolls upward is irrelevant; this doesn’t influence the sticky box in the slightest.
Sticky headerRegular content
Regular content
Regular content
Regular content
Regular content
Regular content
Regular content
Content outside container
Content outside container
Content outside container
Content outside container
Content outside container
Content outside container
One solution is to give the new scroll box a height that is too little for its contents. Now the scroll box generates a scrollbar and becomes a scrolling scroll box. When we scroll it the position of the sticky box relative to its scroll box changes once more, and it switches from fixed to relative or vice versa as required.
Minor itemsFinally a few minor items:
- It is no longer necessary to use position: -webkit-sticky. All modern browsers support regular position: sticky. (But if you need to cater to a few older browsers, retaining the double syntax doesn’t hurt.)
- Chrome (Mac) does weird things to the borders of the sticky items in these examples. I don’t know what’s going on and am not going to investigate.
Breaking the web forward
Safari is holding back the web. It is the new IE, after all. In contrast, Chrome is pushing the web forward so hard that it’s starting to break. Meanwhile web developers do nothing except moan and complain. The only thing left to do is to pick our poison.
blockquote { font-size: inherit; font-family: inherit; } blockquote p { font-size: inherit; font-family: inherit; } Safari is the new IERecently there was yet another round of “Safari is the new IE” stories. Once Jeremy’s summary and a short discussion cleared my mind I finally figured out that Safari is not IE, and that Safari’s IE-or-not-IE is not the worst problem the web is facing.
Perry Sun argues that for developers, Safari is crap and outdated, emulating the old IE of fifteen years ago in this respect. He also repeats the theory that Apple is deliberately starving Safari of features in order to protect the app store, and thus its bottom line. We’ll get back to that.
The allegation that Safari is holding back web development by its lack of support for key features is not new, but it’s not true, either. Back fifteen years ago IE held back the web because web developers had to cater to its outdated technology stack. “Best viewed with IE” and all that. But do you ever see a “Best viewed with Safari” notice? No, you don’t. Another browser takes that special place in web developers’ hearts and minds.
Chrome is the new IE, but in reverseJorge Arango fears we’re going back to the bad old days with “Best viewed in Chrome.” Chris Krycho reinforces this by pointing out that, even though Chrome is not the standard, it’s treated as such by many web developers.
“Best viewed in Chrome” squares very badly with “Safari is the new IE.” Safari’s sad state does not force web developers to restrict themselves to Safari-supported features, so it does not hold the same position as IE.
So I propose to lay this tired old meme to rest. Safari is not the new IE. If anything it’s the new Netscape 4.
Meanwhile it is Chrome that is the new IE, but in reverse.
Break the web forwardBack in the day, IE was accused of an embrace, extend, and extinguish strategy. After IE6 Microsoft did nothing for ages, assuming it had won the web. Thanks to web developers taking action in their own name for the first (and only) time, IE was updated once more and the web moved forward again.
Google learned from Microsoft’s mistakes and follows a novel embrace, extend, and extinguish strategy by breaking the web and stomping on the bits. Who cares if it breaks as long as we go forward. And to hell with backward compatibility.
Back in 2015 I proposed to stop pushing the web forward, and as expected the Chrome devrels were especially outraged at this idea. It never went anywhere. (Truth to tell: I hadn’t expected it to.)
I still think we should stop pushing the web forward for a while until we figure out where we want to push the web forward to — but as long as Google is in charge that won’t happen. It will only get worse.
On alertA blog storm broke out over the decision to remove alert(), confirm() and prompt(), first only the cross-origin variants, but eventually all of them. Jeremy and Chris Coyier already summarised the situation, while Rich Harris discusses the uses of the three ancient modals, especially when it comes to learning JavaScript.
With all these articles already written I will only note that, if the three ancient modals are truly as horrendous a security issue as Google says they are it took everyone a bloody long time to figure that out. I mean, they turn 25 this year.
Although it appears Firefox and Safari are on board with at least the cross-origin part of the proposal, there is no doubt that it’s Google that leads the charge.
From Google’s perspective the ancient modals have one crucial flaw quite apart from their security model: they weren’t invented there. That’s why they have to be replaced by — I don’t know what, but it will likely be a very complicated API.
Complex systems and arrogant priests rule the webThus the new embrace, extend, and extinguish is breaking backward compatibility in order to make the web more complicated. Nolan Lawson puts it like this:
we end up with convoluted specs like Service Worker that you need a PhD to understand, and yet we still don't have a working <dialog> element.
In addition, Google can be pretty arrogant and condescending, as Chris Ferdinandi points out.
The condescending “did you actually read it, it’s so clear” refrain is patronizing AF. It’s the equivalent of “just” or “simply” in developer documentation.
I read it. I didn’t understand it. That’s why I asked someone whose literal job is communicating with developers about changes Chrome makes to the platform.
This is not isolated to one developer at Chrome. The entire message thread where this change was surfaced is filled with folks begging Chrome not to move forward with this proposal because it will break all-the-things.
If you write documentation or a technical article and nobody understands it, you’ve done a crappy job. I should know; I’ve been writing this stuff for twenty years.
Extend, embrace, extinguish. And use lots of difficult words.
Patience is a virtueAs a reaction to web dev outcry Google temporarily halted the breaking of the web. That sounds great but really isn’t. It’s just a clever tactical move.
I saw this tactic in action before. Back in early 2016 Google tried to break the de-facto standard for the mobile visual viewport that I worked very hard to establish. I wrote a piece that resonated with web developers, whose complaints made Google abandon the plan — temporarily. They tried again in late 2017, and I again wrote an article, but this time around nobody cared and the changes took effect and backward compatibility was broken.
So the three ancient modals still have about 12 to 18 months to live. Somewhere in late 2022 to early 2023 Google will try again, web developers will be silent, and the modals will be gone.
The pursuit of appinessBut why is Google breaking the web forward at such a pace? And why is Apple holding it back?
Safari is kept dumb to protect the app store and thus revenue. In contrast, the Chrome team is pushing very hard to port every single app functionality to the browser. Ages ago I argued we should give up on this, but of course no one listened.
When performing Valley Kremlinology, it is useful to see Google policies as stemming from a conflict between internal pro-web and anti-web factions. We web developers mainly deal with the pro-web faction, the Chrome devrel and browser teams. On the other hand, the Android team is squarely in the anti-web camp.
When seen in this light the pro-web camp’s insistence on copying everything appy makes excellent sense: if they didn’t Chrome would lag behind apps and the Android anti-web camp would gain too much power. While I prefer the pro-web over the anti-web camp, I would even more prefer the web not to be a pawn in an internal Google power struggle. But it has come to that, no doubt about it.
Solutions?Is there any good solution? Not really.
Jim Nielsen feels that part of the issue is the lack of representation of web developers in the standardization process. That sounds great but is proven not to work.
Three years ago Fronteers and I attempted to get web developers represented and were met with absolute disinterest. Nobody else cared even one shit, and the initiative sank like a stone.
So a hypothetical web dev representative in W3C is not going to work. Also, the organisational work would involve a lot of unpaid labour, and I, for one, am not willing to do it again. Neither is anyone else. So this is not the solution.
And what about Firefox? Well, what about it? Ten years ago it made a disastrous mistake by ignoring the mobile web for way too long, then it attempted an arrogant and uninformed come-back with Firefox OS that failed, and its history from that point on is one long slide into obscurity. That’s what you get with shitty management.
Pick your poisonSo Safari is trying to slow the web down. With Google’s move-fast-break-absofuckinglutely-everything axiom in mind, is Safari’s approach so bad?
Regardless of where you feel the web should be on this spectrum between Google and Apple, there is a fundamental difference between the two.
We have the tools and procedures to manage Safari’s disinterest. They’re essentially the same as the ones we deployed against Microsoft back in the day — though a fundamental difference is that Microsoft was willing to talk while Apple remains its old haughty self, and its “devrels” aren’t actually allowed to do devrelly things such as managing relations with web developers. (Don’t blame them, by the way. If something would ever change they’re going to be our most valuable internal allies — just as the IE team was back in the day.)
On the other hand, we have no process for countering Google’s reverse embrace, extend, and extinguish strategy, since a section of web devs will be enthusiastic about whatever the newest API is. Also, Google devrels talk. And talk. And talk. And provide gigs of data that are hard to make sense of. And refer to their proprietary algorithms that “clearly” show X is in the best interest of the web — and don’t ask questions! And make everything so fucking complicated that we eventually give up and give in.
So pick your poison. Shall we push the web forward until it’s broken, or shall we break it by inaction? What will it be? Privately, my money is on Google. So we should say goodbye to the old web while we still can.
Custom properties and @property
You’re reading a failed article. I hoped to write about @property and how it is useful for extending CSS inheritance considerably in many different circumstances. Alas, I failed. @property turns out to be very useful for font sizes, but does not even approach the general applicability I hoped for.
Grandparent-inheritingIt all started when I commented on what I thought was an interesting but theoretical idea by Lea Verou: what if elements could inherit the font size of not their parent, but their grandparent? Something like this:
div.grandparent { /* font-size could be anything */ } div.parent { font-size: 0.4em; } div.child { font-size: [inherit from grandparent in some sort of way]; font-size: [yes, you could do 2.5em to restore the grandparent's font size]; font-size: [but that's not inheriting, it's just reversing a calculation]; font-size: [and it will not work if the parent's font size is also unknown]; }Lea told me this wasn’t a vague idea, but something that can be done right now. I was quite surprised — and I assume many of my readers are as well — and asked for more information. So she wrote Inherit ancestor font-size, for fun and profit, where she explained how the new Houdini @property can be used to do this.
This was seriously cool. Also, I picked up a few interesting bits about how CSS custom properties and Houdini @property work. I decided to explain these tricky bits in simple terms — mostly because I know that by writing an explanation I myself will understand them better — and to suggest other possibilities for using Lea’s idea.
Alas, that last objective is where I failed. Lea’s idea can only be used for font sizes. That’s an important use case, but I had hoped for more. The reasons why it doesn’t work elsewhere are instructive, though.
Tokens and valuesLet’s consider CSS custom properties. What if we store the grandparent’s font size in a custom property and use that in the child?
div.grandparent { /* font-size could be anything */ --myFontSize: 1em; } div.parent { font-size: 0.4em; } div.child { font-size: var(--myFontSize); /* hey, that's the grandparent's font size, isn't it? */ }This does not work. The child will have the same font size as the parent, and ignore the grandparent. In order to understand why we need to understand how custom properties work. What does this line of CSS do?
--myFontSize: 1em;It sets a custom property that we can use later. Well duh.
Sure. But what value does this custom property have?
... errr ... 1em?
Nope. The answer is: none. That’s why the code example doesn’t work.
When they are defined, custom properties do not have a value or a type. All that you ordered the browsers to do is to store a token in the variable --myFontSize.
This took me a while to wrap my head around, so let’s go a bit deeper. What is a token? Let’s briefly switch to JavaScript to explain.
let myVar = 10;What’s the value of myVar in this line? I do not mean: what value is stored in the variable myVar, but: what value does the character sequence myVar have in that line of code? And what type?
Well, none. Duh. It’s not a variable or value, it’s just a token that the JavaScript engine interprets as “allow me to access and change a specific variable” whenever you type it.
CSS custom properties also hold such tokens. They do not have any intrinsic meaning. Instead, they acquire meaning when they are interpreted by the CSS engine in a certain context, just as the myVar token is in the JavaScript example.
So the CSS custom property contains the token 1em without any value, without any type, without any meaning — as yet.
You can use pretty any bunch of characters in a custom property definition. Browsers make no assumptions about their validity or usefulness because they don’t yet know what you want to do with the token. So this, too, is a perfectly fine CSS custom property:
--myEgoTrip: ppk;Browsers shrug, create the custom property, and store the indicated token. The fact that ppk is invalid in all CSS contexts is irrelevant: we haven’t tried to use it yet.
It’s when you actually use the custom property that values and types are assigned. So let’s use it:
background-color: var(--myEgoTrip);Now the CSS parser takes the tokens we defined earlier and replaces the custom property with them:
background-color: ppk;And only NOW the tokens are read and intrepreted. In this case that results in an error: ppk is not a valid value for background-color. So the CSS declaration as a whole is invalid and nothing happens — well, technically it gets the unset value, but the net result is the same. The custom property itself is still perfectly valid, though.
The same happens in our original code example:
div.grandparent { /* font-size could be anything */ --myFontSize: 1em; /* just a token; no value, no meaning */ } div.parent { font-size: 0.4em; } div.child { font-size: var(--myFontSize); /* becomes */ font-size: 1em; /* hey, this is valid CSS! */ /* Right, you obviously want the font size to be the same as the parent's */ /* Sure thing, here you go */ }In div.child he tokens are read and interpreted by the CSS parser. This results in a declaration font-size: 1em;. This is perfectly valid CSS, and the browsers duly note that the font size of this element should be 1em.
font-size: 1em is relative. To what? Well, to the parent’s font size, of course. Duh. That’s how CSS font-size works.
So now the font size of the child becomes the same as its parent’s, and browsers will proudly display the child element’s text in the same font size as the parent element’s while ignoring the grandparent.
This is not what we wanted to achieve, though. We want the grandparent’s font size. Custom properties — by themselves — don’t do what we want. We have to find another solution.
@propertyLea’s article explains that other solution. We have to use the Houdini @property rule.
@property --myFontSize { syntax: "<length>"; initial-value: 0; inherits: true; } div { border: 1px solid; padding: 1em; } div.grandparent { /* font-size could be anything */ --myFontSize: 1em; } div.parent { font-size: 0.4em; } div.child { font-size: var(--myFontSize); }Now it works. Wut? Yep — though only in Chrome so far.
@property --myFontSize { syntax: ""; initial-value: 0; inherits: true; } section.example { max-width: 500px; } section.example div { border: 1px solid; padding: 1em; } div.grandparent { font-size: 23px; --myFontSize: 1em; } div.parent { font-size: 0.4em; } div.child { font-size: var(--myFontSize); } This is the grandparent This is the parent This is the childWhat black magic is this?
Adding the @property rule changes the custom property --myFontSize from a bunch of tokens without meaning to an actual value. Moreover, this value is calculated in the context it is defined in — the grandfather — so that the 1em value now means 100% of the font size of the grandfather. When we use it in the child it still has this value, and therefore the child gets the same font size as the grandfather, which is exactly what we want to achieve.
(The variable uses a value from the context it’s defined in, and not the context it’s executed in. If, like me, you have a grounding in basic JavaScript you may hear “closures!” in the back of your mind. While they are not the same, and you shouldn’t take this apparent equivalency too far, this notion still helped me understand. Maybe it’ll help you as well.)
Unfortunately I do not quite understand what I’m doing here, though I can assure you the code snippet works in Chrome — and will likely work in the other browsers once they support @property.
Misson completed — just don’t ask me how.
SyntaxYou have to get the definition right. You need all three lines in the @property rule. See also the specification and the MDN page.
@property --myFontSize { syntax: "<length>"; initial-value: 0; inherits: true; }The syntax property tells browsers what kind of property it is and makes parsing it easier. Here is the list of possible values for syntax, and in 99% of the cases one of these values is what you need.
You could also create your own syntax, e.g. syntax: "ppk | <length>"
Now the ppk keyword and any sort of length is allowed as a value.
Note that percentages are not lengths — one of the many things I found out during the writing of this article. Still, they are so common that a special value for “length that may be a percentage or may be calculated using percentages” was created:
syntax: "<length-percentage>"Finally, one special case you need to know about is this one:
syntax: "*"MDN calls this a universal selector, but it isn’t, really. Instead, it means “I don’t know what syntax we’re going to use” and it tells browsers not to attempt to interpret the custom property. In our case that would be counterproductive: we definitely want the 1em to be interpreted. So our example doesn’t work with syntax: "*".
initial-value and inheritsAn initial-value property is required for any syntax value that is not a *. Here that’s simple: just give it an initial value of 0 — or 16px, or any absolute value. The value doesn’t really matter since we’re going to overrule it anyway. Still, a relative value such as 1em is not allowed: browsers don’t know what the 1em would be relative to and reject it as an initial value.
Finally, inherits: true specifies that the custom property value can be inherited. We definitely want the computed 1em value to be inherited by the child — that’s the entire point of this experiment. So we carefully set this flag to true.
Other use casesSo far this article merely rehashed parts of Lea’s. Since I’m not in the habit of rehashing other people’s articles my original plan was to add at least one other use case. Alas, I failed, though Lea was kind enough to explain why each of my ideas fails.
Percentage of what?Could we grandfather-inherit percentual margins and paddings? They are relative to the width of the parent of the element you define them on, and I was wondering if it might be useful to send the grandparent’s margin on to the child just like the font size. Something like this:
@property --myMargin { syntax: "<length-percentage>"; initial-value: 0; inherits: true; } div.grandparent { --myMargin: 25%; margin-left: var(--myMargin); } div.parent { font-size: 0.4em; } div.child { margin-left: var(--myMargin); /* should now be 25% of the width of the grandfather's parent */ /* but isn't */ }Alas, this does not work. Browsers cannot resolve the 25% in the context of the grandparent, as they did with the 1em, because they don’t know what to do.
The most important trick for using percentages in CSS is to always ask yourself: “percentage of WHAT?”
That’s exactly what browsers do when they encounter this @property definition. 25% of what? The parent’s font size? Or the parent’s width? (This is the correct answer, but browsers have no way of knowing that.) Or maybe the width of the element itself, for use in background-position?
Since browsers cannot figure out what the percentage is relative to they do nothing: the custom property gets the initial value of 0 and the grandfather-inheritance fails.
ColoursAnother idea I had was using this trick for the grandfather’s text colour. What if we store currentColor, which always has the value of the element’s text colour, and send it on to the grandchild? Something like this:
@property --myColor { syntax: "<color>"; initial-value: black; inherits: true; } div.grandparent { /* color unknown */ --myColor: currentColor; } div.parent { color: red; } div.child { color: var(--myColor); /* should now have the same color as the grandfather */ /* but doesn't */ }Alas, this does not work either. When the @property blocks are evaluated, and 1em is calculated, currentColor specifically is not touched because it is used as an initial (default) value for some inherited SVG and CSS properties such as fill. Unfortunately I do not fully understand what’s going on, but Tab says this behaviour is necessary, so it is.
Pity, but such is life. Especially when you’re working with new CSS functionalities.
ConclusionSo I tried to find more possbilities for using Lea’s trick, but failed. Relative units are fairly sparse, especially when you leave percentages out of the equation. em and related units such as rem are the only ones, as far as I can see.
So we’re left with a very useful trick for font sizes. You should use it when you need it (bearing in mind that right now it’s only supported in Chromium-based browsers), but extending it to other declarations is not possible at the moment.
Many thanks to Lea Verou and Tab Atkins for reviewing and correcting an earlier draft of this article.
Let’s talk about money
Let’s talk about money!
Let’s talk about how hard it is to pay small amounts online to people whose work you like and who could really use a bit of income. Let’s talk about how Coil aims to change that.
Taking a subscription to a website is moderately easy, but the person you want to pay must have enabled them. Besides, do you want to purchase a full subscription in order to read one or two articles per month?
Sending a one-time donation is pretty easy as well, but, again, the site owner must have enabled them. And even then it just gives them ad-hoc amounts that they cannot depend on.
Then there’s Patreon and Kickstarter and similar systems, but Patreon is essentially a subscription service while Kickstarter is essentially a one-time donation service, except that both keep part of the money you donate.
And then there’s ads ... Do we want small content creators to remain dependent on ads and thus support the entire ad ecosystem? I, personally, would like to get rid of them.
The problem today is that all non-ad-based systems require you to make conscious decisions to support someone — and even if you’re serious about supporting them you may forget to send in a monthly donation or to renew your subscription. It sort-of works, but the user experience can be improved rather dramatically.
That’s where Coil and the Web Monetization Standard come in.
Web MonetizationThe idea behind Coil is that you pay for what you consume easily and automatically. It’s not a subscription - you only pay for what you consume. It’s not a one-time donation, either - you always pay when you consume.
Payments occur automatically when you visit a website that is also subscribed to Coil, and the amount you pay to a single site owner depends on the time you spend on the site. Coil does not retain any of your money, either — everything goes to the people you support.
In this series of four articles we’ll take a closer look at the architecture of the current Coil implementation, how to work with it right now, the proposed standard, and what’s going to happen in the future.
OverviewSo how does Coil work right now?
Both the payer and the payee need a Coil account to send and receive money. The payee has to add a <meta> tag with a Coil payment pointer to all pages they want to monetize. The payer has to install the Coil extension in their browsers. You can see this extension as a polyfill. In the future web monetization will, I hope, be supported natively in all browsers.
Once that’s done the process works pretty much automatically. The extension searches for the <meta> tag on any site the user visits. If it finds one it starts a payment stream from payer to payee that continues for as long as the payer stays on the site.
The payee can use the JavaScript API to interact with the monetization stream. For instance, they can show extra content to paying users, or keep track of how much a user paid so far. Unfortunately these functionalities require JavaScript, and the hiding of content is fairly easy to work around. Thus it is not yet suited for serious business purposes, especially in web development circles.
This is one example of how the current system is still a bit rough around the edges. You’ll find more examples in the subsequent articles. Until the time browsers support the standard natively and you can determine your visitors’ monetization status server-side these rough bits will continue to exist. For the moment we will have to work with the system we have.
This article series will discuss all topics we touched on in more detail.
Start now!For too long we have accepted free content as our birthright, without considering the needs of the people who create it. This becomes even more curious for articles and documentation that are absolutely vital to our work as web developers.
Take a look at this list of currently-monetized web developer sites. Chances are you’ll find a few people whose work you used in the past. Don’t they deserve your direct support?
Free content is not a right, it’s an entitlement. The sooner we internalize this, and start paying independent voices, the better for the web.
The only alternative is that all articles and documentation that we depend on will written by employees of large companies. And employees, no matter how well-meaning, will reflect the priorities and point of view of their employer in the long run.
So start now.
In order to support them you should invest a bit of time once and US$5 per month permanently. I mean, that’s not too much to ask, is it?
ContinueI wrote this article and its sequels for Coil, and yes, I’m getting paid. Still, I believe in what they are doing, so I won’t just spread marketing drivel. Initially it was unclear to me exactly how Coil works. So I did some digging, and the remaining parts of this series give a detailed description of how Coil actually works in practice.
For now the other three articles will only be available on dev.to. I just published part 2, which gives a high-level overview of how Coil works right now. Part 3 will describe the meta tag and the JavaScript API, and in part 4 we’ll take a look at the future, which includes a formal W3C standard. Those parts will be published next week and the week after that.
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